[NetEpic ML] Re: Summary of changes to date

From: <hellreich_at_...>
Date: Fri, 31 Mar 2000 16:37:32 -0500

Well I've played that it get the save aginst these type of missiles for the
plain fact how can it hit if it is not there at that exact moment the
missile is to hit.
----- Original Message -----
From: Karlsen Rune <Rune.Karlsen_at_...>
To: <netepic_at_egroups.com>
Sent: Friday, March 31, 2000 1:24 AM
Subject: [NetEpic ML] Re: Summary of changes to date


> I remember asking you about the Warp and Vortex missiles earlier,
> and
> the answer i got was : They ignore the shields. So, when i told
> Nils, he
> laughed, and said (No quote;) "Bring it on, please! I'll field a
> detachment
> of deathstrikes with warp missiles and blow the thing to kingdom come
> in the first turn" :-)
>
> Still, i havn't playtested it, but i have to agree with you on stats
basis.
> A titan this hi-tech should have good saves/repair rolls, even better
> than the Eldar. The Slann titans are after all the pinnacle of technology!
> I can live with the modified save rolls as you've suggested, and at
> a price of 1500 for the smallest, and 2000 for the biggest, they suddenly
> become interesting. With the new carapace save, there's also a reduced
> chance
> of it becoming totally lost in the warp. I'd like to see some sort of save
> against warp/vortex missiles as well, since it doesn't seem fair that
> a cheap detach of deathstrikes can take out 15-20 (20-25 atm.)
> VP's with a few pot shots.
>
> Does the warp missile actually travel in the warp btw? As i've understood,
> the warp shield causes the titan to blink in and out of the warp, and
> if the warp missile doesn't travel in the warp, it seems to me that it
> shouldn't be able to hit the titan if said titan is currently "blinked".
>
> Just my 2 altarian dollars.
>
> Rune
>
> -----Original Message-----
> From: Peter Ramos [mailto:pramos2_at_...]
> Sent: 2000-03-30 22:04
> To: netepic_at_egroups.com
> Subject: [NetEpic ML] Re: Summary of changes to date
>
> Hi!
>
> I'd playtest it though, remeber the warp shield gives you a
> FIXED 3+ save
> versus virtually anything (hmmm I winder if that extends to
> wrp missiles and
> vortex missiles, what do you think?). that means only a
> third of the shots
> even make it through. A lesser degree will penetrate armor.
> Of course it has
> the disadvantage that, given luck even the first shot may go
> through and
> reek havoc.
>
> Another thing is after looking over the saves for this
> thing, they are
> pretty low for a machine of this size and power. I'd say
> such a vitasl thing
> as the carapace and reactor should be a 1+, and the legs a
> 2+. they are the
> highest tech, why should it be this high? Overall I'd lower
> the frontal
> armor values by one, point the sideand rear can remain.
>
> With these armor values is 1500 points still good enough?
>
> Opinions?
>
> Peter
>
>
> > Great! Then it'd actually be worthwhile to field a Slann
> titan
> > at 4-5000 points and get the mechs as well :-)
> > I agree with Peter on the repair roll as well, 3+ shields
> aren't
> > that good, and if you hit the carapace, there's a good
> chance
> > the titan will be swollowed by the warp. Any weapon with
> > a good modifier and some pluses on the damage roll will
> > be able to take out a slann titan with 5-6 shots. At
> least,
> > that's what the stats tell me, i havn't actually
> playtested it.
> >
> > Rune
>
>
>
>
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Received on Fri Mar 31 2000 - 21:37:32 UTC

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