[NetEpic ML] Re: Transport Vehicles

From: Jim Barr <jimebarr_at_...>
Date: Fri, 31 Mar 2000 21:28:04 -0800

warprat <warpra-_at_...> wrote:
original article:http://www.egroups.com/group/netepic/?start=3224
> Hi Jim!
>
> You have a good point here. But I also think that when weapons like
> Volcano Cannons, and Tempest Lasers hit an APC, that APC is
obliterated.
> I also think that vehicles, in Close Combat, are wiped out.
>
> That being said, however, I could agree with an infantry bail-out on a
> 1-3 d6 roll, IF the roll was modifed by the weapon's save modifier.
> The roll should only be good against RANGED weapons.
>
>
> What do you think, Jim?
>
> Warprat ;)
>

Oh yeah, in CC they should be toast - grenades in the hatch and
whatnot. Def. only vs ranged attacks. I thought about mods for the
heavier weapons, but most of what's gonna kill a transport is going to
have a -1 or -2 mod anyways. I can easily see the volcano cannon, etc
being unsaveable against, say, anything with a -3 or better save mod,
and any "instant death" effects like vortexes (vortices? Elvii?), being
crushed by deathrollers, hit w/drop pods, SAGuns on a direct hit, etc
should wipe out the troops too.

Jim (Warpgerbil? Warpgopher? Chaos Skaven40K unite!)
Received on Sat Apr 01 2000 - 05:28:04 UTC

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