[NetEpic ML] Re: Transport Vehicles

From: Warprat <warprat_at_...>
Date: Fri, 31 Mar 2000 21:10:17 -0800

Hi Jim!

You have a good point here. But I also think that when weapons like
Volcano Cannons, and Tempest Lasers hit an APC, that APC is obliterated.
I also think that vehicles, in Close Combat, are wiped out.

That being said, however, I could agree with an infantry bail-out on a
1-3 d6 roll, IF the roll was modifed by the weapon's save modifier.
The roll should only be good against RANGED weapons.


What do you think, Jim?

Warprat ;)




Jim Barr wrote:
>
> Does anyone actually see transport vehicles used *as transports* in a
> game after the first turn ("regular" transports like rhinos,
> battlewagons, falcons, not invulnerable wave serpents or termites etc)
> ? I've usually seen them in use the first turn only (rush up &
> disembark) because no one wants their units to just get waxed for free
> while repositioning. The few times I've seen it, the casualties have
> been horrendous. Sooo.....
>
> How do you feel about changing the "transported units without fixed
> saves die automatically" rule to giving the passengers some kind of
> bail-out save, like only die on a 1-3 on d6 or such. Allow you to feel
> a little more comfortable shuttling troops around in APC's without them
> being just 3-for-1 bargains for the enemy. Many of the shots that
> "kill" an epic vehicle could reasonably be assumed to not be on the
> level of "and then it's a ball of plasma", rather engine destroyed,
> treads taken out&wrecks, etc, which could be very survivable for
> occupants. I *don't* want microarmor levels of detail for diff types
> of hits, but I'd just like to be able to see transports used as
> transports within the game...
>
> Jim
>
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Received on Sat Apr 01 2000 - 05:10:17 UTC

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