Re: [NetEpic ML] Eldar and Orks

From: Peter Ramos <pramos2_at_...>
Date: Thu, 6 Apr 2000 19:24:28 -0500

Hi!

Again I agree with Kelvin. While the Mekboy gargant is a nice unit, its not
wonder weapon by any stetch of the imagination. They die quite easily if
approached in the right way and the weapons aren't that gret either. As most
ork weapons they can do a lot sometimes but they are quite average most of
the time (as they should be).

One question Kelvin, where did you get the rule gargants have the charge the
closest unit? I admit thats pretty new to me.

Peter

> <SIGH> I've heard this all before. Mekboy Gargants look great on paper.
> I know I jumped for joy when I saw them for the first time. Then I bought
> and fielded one and found that they simply aren't as unstoppable in battle
> as they look on paper. Sure the Shield is pretty good, but 1 in every 6
> hits gets through. That happens more times than people care to admit.
> Plus there are plenty of weapons in many lists that by-pass it. Tremor
> Cannons, Vibro-Cannons, Vortex and Warp missiles, Mole Mortars, etc (dunno
> much about the Slann so I can't help you there). Once you get past the
> shields, the saves on it are pretty lousy for a Titan and if you start
even
> one fire, the thing is probably dead. Trust me. Its fairly fast, but
> don't forget the charge restrictions on Ork Gargants: when they Charge,
> they charge the NEAREST ENEMY UNIT!!!! They don't get to pick! So you
can
> happily protect your precious Titan for hours by using cheap, throw away
> infantry to keep the Mekboy Gargant interested (when you've played an army
> for this long, you KNOW all the weakness and special rules by heart). I
> think the Mekboy Gargant is just fine the way it is.
Received on Fri Apr 07 2000 - 00:24:28 UTC

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