Re: [NetEpic ML] A little math on titan CC

From: <hellreich_at_...>
Date: Sun, 16 Apr 2000 21:46:19 -0400

----- Original Message -----
From: Mike <slannesh_at_...>
To: <netepic_at_egroups.com>
Sent: Sunday, April 16, 2000 9:04 PM
Subject: Re: [NetEpic ML] A little math on titan CC


> --- In netepic_at_egroups.com, "Peter Ramos" <pramos2_at_u...> wrote:
> > Hi!
>
> The Primary reason I suggested the doubling of all close combat
> weapons for titans as well is to keep the scale the same for Titan on
> titan combat... otherwise it halves the effectiveness of all Titan CC
> weapons. Besides haven't we already decided that cheap infantry
> swarms
> shouldnt' be able to take down a titan? what does another couple
> points matter in that regard then?
> I know it seems like i'm pushing to make titans invulnerable in CC..
> but I just really hate it when they get geeked by a couple of hundred
> points of cannon fodder just cause of the extra D6's...

> !!! is their weakness slow and lumbering ( David and Goliath stroy), and
you as a commander should keep a squad around that can blast these type of
charges or charge them back

> I suppose another option would be to only allow vehicles and elite
> troops or better get the extra D6... but even then it's too easy to
> find cheap ways to geek titans...

>!!! Well they would be trained better and have seen more fighting but I
think the +1 to damage will work better

>
>
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>

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Received on Mon Apr 17 2000 - 01:46:19 UTC

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