We've had some great ideas tossed around and a lot of hard thought
put into the subject of Titan CC but is it really that important? Any
one of these will do. Titans ARE vulnerable to infantry! That's why
the Tech-Guard have Titan defence companies. These are their machines
and they realize they need to have infantry around to protect them
from other infantry. If the Marines borrow one for a campaign and
then leave it all alone, it should die!!! Even scout titans (which
will easily outpace defenders) are only meant to soften up and expose
the squishy underbelly of the enemy force. Titans were never meant to
be all powerful.
In NetEpic, numbers rule. Titans are usually little more than a
nuisance, but they sure are cool. They can, and do, go down. Point a
Land Raider Co at one for a turn and see what happens. Those 20 shots
erradicate those shields and leave it vulnerable to anyone.
Infantry going after one should be a last ditch effort, and it should
have a high price in casualties, but it should be effective.
Everyone's had great input, and should be congratulated on some fine
ideas, But we need to concede some of our feelings to try and
consolidate some of these into a useable system. The longer this goes
on the further away from our goal we get.
SNEW
Received on Mon Apr 17 2000 - 09:44:42 UTC
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: Tue Oct 22 2019 - 10:58:58 UTC