OOO make the mod easy a Krack grenade has -1 mod and most troops would be
armed with this type of weapon so all hits made by Infantry are -1, all hits
by small tanks are -2, all Super Heavies are -3, all Knights are -4, all
hits from Titan class are auto hits. WOW it's strating to get easyer on
seeing how strong a Titan is now, plus the rules are simple.
----- Original Message -----
From: Peter Ramos <pramos2_at_...>
To: <netepic_at_egroups.com>
Sent: Monday, April 17, 2000 6:48 PM
Subject: Re: [NetEpic ML] Reality Check
> Hi!
>
> <grin> What system is that we have so many including the titan defense
> system, you mean the original-original rules from the SM or the current
> titan defense rules.
>
> If you mean the original SM rules just adding the save for titans, that
may
> work, I'd add the rule mentioned that the save is equal to have the CAF,
so
> modifiers would remain low around -1 or -2. Also to restrict attacks to
legs
> ONLY, not base for infantry, all these factors together may keep things
like
> we like them.
>
> Hmm.. I feel another change of heart coming on.....
>
> Peter
>
> > I like the old system, but allow Titan to have a save roll modify by CAF
> > this will show the Titans armor against Infantry. This is what I've said
> > before, no big rule change but maybe a few more rolls of the dice and
will
> > in the long run make Titans strong. Try it, and you'll see what I'm
> talking
> > bout.
>
>
>
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Received on Tue Apr 18 2000 - 00:19:55 UTC