Re: [NetEpic ML] Warprat's CC
--- In netepic_at_egroups.com, Warprat <warprat_at_j...> wrote:
> Hi Mike!
>
>
> I agree about the cumulative damage, I'll remove it.
That takes some of the sting out...
> About the Daemons... Chaos Cards are by thier very nature, cheezy.
> They use magic to bend the rules. Using the cards in the most
> effective, innovative ways possible to win, is what every Chaos
General
> should be doing. There are MANY good cards, besides the Growth
Card.
For the most part I agree... but keep in mind that like 80% of them
are +1 CAF cards... hardly unbalancing on their own... there are a
few
pretty icky cards.. Growth and Regeneration come to mind... however
i've always found that Greater Daemons soak up too much fire to be
able to use the cards as much other than save your ass cards.. <shrug>
I don't think iv'e had even one game that was decided by the
diobolical use of Chaos cards...
>
> Sorry, I can't agree with you on this. Blood Thirsters are, in my
> opinion, too powerfull against titans. A Phantom Titan has a CAF
of
12
> + 2d6. Do you really see a Blood Thirster being equal to it? If
the
> Blood Thirsters loses, it can simply use a card to avoid death. The
> Phantom costs much more, and will take a hit, if it loses.
>
But the Titan should be shooting the Bloodthirster as it's closing..
you can't put them on transports... and I have to go back to the fact
that it's a 300 point unit with no ranged attack that only moves 10
cm... besides... like i've stated many times.. I use titans to kill
titans ;> Bloodthirsters are for slaughtering infantry :>
For the record.. thanks for putting the time into working so hard on
the Titan CC rules... nice to see that not everyone thinks they
should
drop to the first 4 stands of infantry that happen to wander by ;>
Mike.
Received on Tue Apr 18 2000 - 21:39:25 UTC
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: Tue Oct 22 2019 - 10:58:58 UTC