RE: [NetEpic ML] How to beat the Slann?

From: Karlsen Rune <rune.karlsen_at_...>
Date: Wed, 26 Apr 2000 08:21:13 +0200

        I agree. I'd rather see point increase, than a stat decrease.
        My group talked about a 50% increase, but that is too much
        imho.

        Rune

                -----Original Message-----
                From: Teras Cassidy [mailto:greywolf_at_...]
                Sent: 2000-04-25 17:48
                To: netepic_at_egroups.com
                Subject: Re: [NetEpic ML] How to beat the Slann?

>Another good idea is for YOU to play another army and have
your opponent
>play the slann. If you still beat him its a matter of
tactics, if he beats
>you easily then its a matter of the rules.


                hellreich has a 14 out of 20 rate and Karlsen has 4 out of
4. This is
                indeed a good indication of Slann success. Can anymore
people out there add
                to these stats? I am inclined to agree with Peter when he
called for those
                play testing to try to use your opponent's army. This would
be the best for
                the playtesting. Can anyone do this? I am not saying that
your opponents
                are unworthy BTW. I want this army to be fair. Play
testing this way will
                also give your enemies better insight into your army.

                I am however pretty much opposed to changing the stats of
the army. We
                built this army with the motto: if it is powerful and you
want it - have
                it - just pay the points. If the Slann are too powerful
then we should
                increase the point cost. Reworking the stats would mean
redoing the whole
                army - and that as we all know is a BIG job.

>I'd say the nuero disruptor ignores cover modifiers. As for
th Necrons self
>repair, I am inclined to say it does not work after CC, but
I would ike to
>hear other poeples take on this.


                I would also think that removing the self repair when in CC
would make the
                Necrons weaker. If they are over powering (this seems like
it is the case),
                then remove this power in CC and continue play testing.
Leaving the Necrons
                off the table is not an option.

                Teras


        
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Received on Wed Apr 26 2000 - 06:21:13 UTC

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