RE: [NetEpic ML] How to beat the Slann?

From: Karlsen Rune <rune.karlsen_at_...>
Date: Wed, 26 Apr 2000 08:28:42 +0200

        Well, i can agree with the Nullify field and the CC regeneration.
        BUT, i don't like the 25% restriction on true Slann. They are few in
        numbers, yes, but 25% is too low. In a 4000 point game, you wouldn't
        even be able to field the Mechs as a company card! Some sort of
        restriction may be the way to go, but i'd still like to be able to
field
        the stuff i've bought. After all, ive spent close to USD500 and
        countless hours painting, and i don't want to see most of my
        miniatures gathering dust! Besides, the point cost for the Slann
        units are way to high to set a percentage. You'd have to worry
        more about numbercrunching, than putting together a playable
        army!

        Rune

                -----Original Message-----
                From: hellreich_at_... [mailto:hellreich@...]
                Sent: 2000-04-25 21:49
                To: netepic_at_egroups.com
                Subject: Re: [NetEpic ML] How to beat the Slann?

                For now maybe just 50pts to all support and company cards,
Drop the nullify
                field to 5cm instead of 15cm, 25% allies rule needs to be
used when choosing
                a True Slann army they are after all few in number (why they
use the Mechs
                in the first place).
                Who played the Tech Guards? What did he use? Can't see how
they lost I've
                yet to beat them LOL Knights can out number Slann Mech 3 to
one point wise.
                ----- Original Message -----
                From: Peter Ramos <pramos2_at_...>
                To: <netepic_at_egroups.com>
                Sent: Tuesday, April 25, 2000 2:25 PM
                Subject: Re: [NetEpic ML] How to beat the Slann?


> Hi!
>
> My sense is that they need a bump up in price, just how
much is the key.
> Originally I suggested some really high points costs which
were trimmed
> down. perhaps they should be re-evaluated and redone.
>
> How much more you think they should cost?
>
> Peter
>
> -----Original Message-----
> From: nils.saugen_at_... <nils.saugen@...>
> To: netepic_at_egroups.com <netepic_at_egroups.com>
> Date: Tuesday, April 25, 2000 6:14 AM
> Subject: RE: [NetEpic ML] How to beat the Slann?
>
>
> >14 out of 20, that's a 70% win rate..... and if I
understand you right,
> >thats when you leave the best units at home??? I do agree
on the need for
> >speed when facing Slann, but have you ever tried
assaulting vanguards? 4
> >shots (with 2 shots at 3+, Thats equal to a
volcanocannon!!!!!) and + 6
> CAF,
> >you'll need luck to get through to CC let alone survive
the CC. Ok, you
> >could try to shoot them out, but then they've got a fixed
4+ save???
> >
> >We've tried it now for three or four games, and found
that the stats on
                the
> >Slann units are to powerfull! Eivind, by mistake, filled
his hellbore
                with
> >twice the amount of berserkers, and still got creamed.
And as for speed
> >goes, you can't beet a tunneller or droppods can you?
> >
> >IMO every army should have a fair chance of beating any
other army! And
                as
> >it is now, the Slann seems pretty unbeatable to me.
> >
> >Now, I prefer to play with an underdog army. I still
treasure the moment
> >from one of my first games, when a IG stand took a pot
shot and destroyed
                a
> >Land Raider! It's those rare moments that I play for, and
not nessecarily
> >for the glory of victory! However, I wouldn't play if
there wasn't a
> >snowballs chance in hell to win the game!
> >
> >Nils
> >
> >
> >
> >
> >
> >> -----Original Message-----
> >> From: hellreich_at_...
[SMTP:hellreich_at_...]
> >> Sent: 25. april 2000 12:38
> >> To: netepic_at_egroups.com
> >> Subject: Re: [NetEpic ML] How to beat the Slann?
> >>
> >> Well, that just anit found away to beat them yet, I've
tested out 20
> games
> >> with only 14 wins.
> >> 1) when making a True Slann army you are only allowed
25% from the
                other
> >> list like choosing allies ( so 1000pts of True Slann,
you may take only
> >> 250pts from other list.
> >> 2) The Necron are very strong to be fair try to leave
them at home afew
> >> battles and see how well you do. Or field them by
themselves. I tend to
> >> stay
> >> away from the Necron for this reason, most don't or
didn't like them to
> >> begin with from 40k. I play that they do roll for
regeneration in CC
                but
> >> may
> >> be this should be changed, again try leaving them at
home I know its
                hard
> >> they are very tempting to play, but just till others
find away to play
> >> against them.
> >> 3) Disruptor missiles do ignor cover it is a radio
signal of sort
> >> 4) the Slann can be beat, and beat very badly. They are
not the type of
> >> army
> >> you can sit back and shoot at. Your opponnet must move
and move fast,
> >> Slann's biggest weakness is CC, and once they find ways
to get there
                you
> >> will lose and lose big trust me. I once lost to the
Orcks 45VP to 15VP.
> >> 5) It's all in fun and if they are poor sports and hate
to lose then
                feel
> >> free to make up some house rules for them. But I think
if they play
                more
> >> they will find the loop hole and beat your army.
> >> ----- Original Message -----
> >> From: Karlsen Rune <rune.karlsen_at_...>
> >> To: <netepic_at_egroups.com>
> >> Sent: Tuesday, April 25, 2000 2:49 AM
> >> Subject: [NetEpic ML] How to beat the Slann?
> >>
> >>
> >> > I play the Slann, and have since i bought the
miniatures, played 4
> >> games.
> >> > Against
> >> > Eldar, the Orks, TG and Squats. Every time i have
beaten them hard.
                In
> >> > retrospect,
> >> > they didn't even stand a chance. So, we've been
wondering how well
                the
> >> Slann
> >> > have
> >> > been playtested, and also about the battles played
where the Slann
> lost.
> >> > Were these
> >> > losses close, and when they won, where they
overwhelming victories?
                My
> >> > friends are
> >> > threatening to stop playing with me, since they see
no point in
                playing
> >> a
> >> > game they
> >> > cannot win. They want to change the stats on some of
the units and
                keep
> >> the
> >> > cost.
> >> > Needless to say, i don't want that, but i'll have to
if i want to
                play.
> >> We
> >> > mostly play
> >> > 4k points, and no flyers.
> >> >
> >> > I also have two rules questions : 1) Do modifiers for
cover apply
                when
> >> > firing the
> >> > Neuro Disruptor missiles or Mantis Missiles?
> >> > 2) Does the Necron ability to regenerate apply to CC
as well?
> >> >
> >> > If anybody has any experience playing with or against
the Slann,
                please
> >> post
> >> > your
> >> > opinions. Have my opponents simply not found the
right tactic? Two of
> >> them
> >> > are
> >> > experienced players, and any battles with them should
be close imho.
> >> >
> >> > Rune
> >> >
> >>
> >
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Received on Wed Apr 26 2000 - 06:28:42 UTC

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