Well they need to play so we can work out what needs to be changed, or
modify. Well you are bending the rules there for they would not be able to
warp to a point out of line of sight Right, oops should say with in 30cms
and line of sight.
----- Original Message -----
From: Karlsen Rune <rune.karlsen_at_...>
To: <netepic_at_egroups.com>
Sent: Wednesday, April 26, 2000 2:19 AM
Subject: RE: [NetEpic ML] How to beat the Slann?
> Hi :-)
>
> Two of the other players in my group (Eivind & Nils) suggested the
> following :
> Mech Warp Displacement shield at 5+
> No regeneration for Necrons in CC (this would also apply to all
> healers)
> Vanguard save 4+ modifyable to 6+
> Necron Raiders and Assault units reduce CAF by 2
>
> That's about it i think. I'm very reluctant to change anything yet,
> simply
> because ive only played 4 games. These games were overwhelming wins,
> with a personal best of 72-5 i think. It has to be said that we have
> a special
> house rule regarding barrages and buildings, which make them harder
> to
> take out, which ive used extensively to my advantage :-)
> The problem is, they don't want to play against me any more, as they
> see
> no point in it. I really havn't made any mistakes in the 4 games ive
> played,
> as far as i can remember. The problem is that noone can touch me in
> CC,
> and the Neuro Disruptor missiles stops a lot of units from even
> getting close.
> I mostly field the following : Heavy Mechs, Vanguards, Raiders,
> Nemesis tanks
> and a Great mage and an Exodus mage + some protectors for inf
> support.
> This combo seems to work very well, specially when using the Exodus
> mage
> gate power to move my Vanguards up to 60cms in a single move. Move
> them
> into a house or woods, and they really rock! :-) Of course, they
> cost a lot, and
> i think the price is justified...
>
> Rune
>
> -----Original Message-----
> From: Peter Ramos [mailto:pramos2_at_...]
> Sent: 2000-04-25 16:40
> To: netepic_at_egroups.com
> Subject: Re: [NetEpic ML] How to beat the Slann?
>
> Hi!
>
> Since you are playing them, what do you think you should
> change? What have
> the other players suggested the changes should be?
>
> It is always hard to beat a new army since the tactics
> needed may not be
> obvious.
>
> Another thing is, if you are playing very well, how can you
> tell if its the
> rules or just you? Very diffcult I'd say.
>
> Other questions are, are you winning even when you make
> mistakes or are you
> winning because you're opponent is making mistakes?
>
> The problem is that others who have tested the slann have
> mixed results,
> some have reported a 50-50% win-lose ratio. I understand
> that your opponent
> are experienced, but their experience is limited to standard
> armies not this
> new one.
>
> It would be helpful if the other slann players give their
> input, also it
> would help to know what your tactics are and what your
> opponent does.
>
> Another good idea is for YOU to play another army and have
> your opponent
> play the slann. If you still beat him its a matter of
> tactics, if he beats
> you easily then its a matter of the rules.
>
> I'd say the nuero disruptor ignores cover modifiers. As for
> th Necrons self
> repair, I am inclined to say it does not work after CC, but
> I would ike to
> hear other poeples take on this.
>
> Another thing is that two experienced players do not always
> yield a close
> result. Th reason it looks like that is because you're
> gaming partner
> already knows you're style of play and anticipates your
> moves. If you have
> played versus experienced gamers that you usually have not
> played with you
> will notice that games can vary a lot in outcome.
> Familiarity makes games
> even. In this case he is not familiar with your tactics yet,
> but after a
> while he will learn.
>
> By the way how many games have you won playing slann? A
> habdful may not be
> representative since your opponent is still learning a dozen
> or so wins
> without loses may be more significant.
>
> Opinions?
>
> Peter
>
>
> >I play the Slann, and have since i bought the miniatures,
> played 4 games.
> >Against
> >Eldar, the Orks, TG and Squats. Every time i have beaten
> them hard. In
> >retrospect,
> >they didn't even stand a chance. So, we've been wondering
> how well the
> Slann
> >have
> >been playtested, and also about the battles played where
> the Slann lost.
> >Were these
> >losses close, and when they won, where they overwhelming
> victories? My
> >friends are
> >threatening to stop playing with me, since they see no
> point in playing a
> >game they
> >cannot win. They want to change the stats on some of the
> units and keep the
> >cost.
> >Needless to say, i don't want that, but i'll have to if i
> want to play. We
> >mostly play
> >4k points, and no flyers.
> >
> >I also have two rules questions : 1) Do modifiers for cover
> apply when
> >firing the
> >Neuro Disruptor missiles or Mantis Missiles?
> >2) Does the Necron ability to regenerate apply to CC as
> well?
> >
> >If anybody has any experience playing with or against the
> Slann, please
> post
> >your
> >opinions. Have my opponents simply not found the right
> tactic? Two of them
> >are
> >experienced players, and any battles with them should be
> close imho.
> >
> >Rune
> >
>
> >------------------------------------------------------------------------
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> million alumni
> >already registered at Classmates.com, there's a good chance
> you'll
> >find her here. Visit your online high school class reunion
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> >------------------------------------------------------------------------
> >
> >
> >
>
>
>
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Received on Wed Apr 26 2000 - 22:52:45 UTC