Hi,
Yes I'm fully aware of that fact. However, after comparing the companies
thoroughly I still think that the Vanguardcompany should cost more than a
company of Terminators. Perhaps it's the price of the Terminators which is
to high? Keep in mind that the Vanguards are commanders, moving on charge
and firing in the first fire segement!
Nils
> -----Original Message-----
> From: Peter Ramos [SMTP:pramos2_at_...]
> Sent: 27. april 2000 16:18
> To: netepic_at_egroups.com
> Subject: Re: [NetEpic ML] Slann, the proof is in the math
>
> Hi!
>
> Keep in mind the company is only TWO detachments not three. A termie
> company
> has 3 detachments. 1000 points for two detachments of 5 models and a
> command
> stand sounds good to me.
>
> Peter
>
> -----Original Message-----
> From: nils.saugen_at_... <nils.saugen@...>
> To: netepic_at_egroups.com <netepic_at_egroups.com>
> Date: Thursday, April 27, 2000 5:49 AM
> Subject: RE: [NetEpic ML] Slann, the proof is in the math
>
>
> >Hi,
> >
> >IMO a 1000 points for the Vanguard Company is not enough. If you compare
> >them with a Terminator company, you'll find that in terms of firepower
> and
> >average armoursaves they are almost equal (With a slight edge for the
> >Vanguards). The Vanguards are command units and will always fire in the
> >First Fire segement (this really hurts if you try to charge them!!!!),
> their
> >armour saves are 4+ fixed, and they've got jumppacks. On the other hand
> the
> >Terminatorcompany is twize the size of the Vanguards. IMHO the Vanguard
> >company should cost somewhat more than a Terminator company. How much I
> >don't know, but they are command units so at least 100 - 200 points more.
> >
> >Nils
> >
> >> -----Original Message-----
> >> From: Peter Ramos [SMTP:pramos2_at_...]
> >> Sent: 27. april 2000 00:57
> >> To: netepic_at_egroups.com
> >> Subject: Re: [NetEpic ML] Slann, the proof is in the math
> >>
> >> Hi!
> >>
> >> The price costs as you suggest do not reflect the total deficit that I
> saw
> >> with the formulas. Most units were off in the 75-100% category so most
> of
> >> the changes I put in are from 25-40%.
> >>
> >> Note that squats VP's are higher due to higher break points not cost.
> >> Slann
> >> have standard break points. Still in the efforts to raise them and not
> too
> >> much here's the second revision:
> >>
> >> Note I reduced about 50 points in most non-necron units (necron units
> are
> >> too good to reduce further). Some company card prices were incorrect
> (my
> >> bad) and corrected.
> >>
> >> These prices assume the following stat changes
> >>
> >> 1. Necron field is only 6cm
> >> 2. Self repair does not function in CC
> >> 3. Dracons of all types have no save (they are cannon fodder).
> >>
> >> 1.Vanguard Company 900, they were not off by much the true value should
> be
> >> 1000 points
> >> 2.Spawnguard Company, this one was way, way off, each detachment is 400
> >> points the company which has 3 detachments should be 1050
> >> 3.Tadpole Light Mech Pod, 800
> >> 4.Frog Medium Mech Pod 950, should be 1000
> >> 5.Bull Frog Heavy, 1100 should be 1200
> >> 6.Necron stalker 1250, should be 1300
> >> 7.Dracon Company ,500 the Krokigor are severely underpriced the true
> cost
> >> for
> >> the company is 700
> >> 8.Exodus Raiders 600, should be 700
> >> 9.Exodus Spawn 650, severely underpriced exodus warband and mantis
> >> should be 900!
> >> 10.Necron Raider Cube 900, should be 1000
> >> 11.Necron Assault Cube 1100, should be 1200
> >> 12.Tadpole Light Mech 350, should be 400
> >> 13.Frog Medium Mech 400, should be 500
> >> 14.Bull Frog Heavy Mech 500, should be 600
> >> 15.Necron Stalker 600, should be 650
> >> 16.Slann Vanguard 450, should be 500
> >> 17.Slann Spawnguard 300, should be 350
> >> 18.Exodus Warriors 250, severely underpriced, there are 6 not 5 units,
> >> should be 300
> >> 19.Exodus Warp Walkers 300, also underpriced, should be 350
> >> 20.Exodus Ghost Warriors 275, also underpriced, should be 350
> >> 21.Dracon Skink Scouts 150
> >> 22.Dracon Suarus Regulars 250, these are okay as is.
> >> 23.Dracon Kroxigors 150, severely underpriced, should be 250
> >> 24.Necron Raiders 400, should be 500
> >> 25.Necron Assault 500, should be 600
> >> 26.Coldones Riders 200, should be 250
> >> 27.Taradon Riders 225, should be 250
> >> 28.Temple Guard Dragoon 300 okay as is
> >> 29.Raptors 150, should be 200
> >> 30.Necron Arachnid Destroyer should be 250
> >> 31.Mantis 100, should be 150
> >> 32.Frog 300, okay as is
> >> 33.Tiger Moth 150, should be 200
> >> 34.Necron Protector Circuit 100, should be 200
> >> 35.Necron Cubekeeper Tank Circuit 150, should be 250
> >> 36.Necron Cubemaster Tank Circuit 250, should be 350
> >> 37.Necron Nemesis Tank Circuit 300, should be 400
> >> 38.Necron Tormentor Tank Circuit 250, should be 350
> >> 39.Necron Punisher Tank Circuit 250, should be 350
> >> 40.Salamander 150, okay as is
> >> 41.Dragon Fly 250, okay as is
> >> 42.Necron Mantis Missile Circuit 100, grossly undercharged, should be
> 200
> >> 43.Warp Locust anti-aircraft gun 200 okay as is.
> >> 44.Conqueror Heavy Tank 350, should be 450
> >> 45.Necron Cloud Dragon Circuit 350, okay as is
> >> 46.Necron Ethereal Dragon Circuit 200, okay as is
> >> 47.Necron Moon Dragon Circuit 450, okay as is
> >> 48.Slann Great Mage 125, should be 150
> >> 49.Slann Mage in Tadpole 250, should be 350
> >> 50.Slann Mage in Frog 275, should be 400
> >> 51.Slann Mage in Bull Frog 300, should be 450
> >> 52.Slann Time Mage 1 Time Mage Mech 550, should be 650
> >> 53.Exodus Mage Chief 100, should be 200 due to the vehicle cost.
> >> 54.Exodus Warchief 100, same as above 200
> >> 55.Suarus Temple Guard 50, okay as is
> >> 56.Great Crested Skink 50 good as is
> >> 57.Annihilator Battle Fortress 500, should be 600
> >> 58.Stag 300, should be 400
> >> 59.Dragonking Assault Titan 2500 as is
> >> 60.Komodo Titan 2000, now 1500.
> >>
> >> Are these acceptable?
> >>
> >> Peter
> >>
> >>
> >> > Peter,
> >> > I agree that the points were off but you can't raise them too much.
> Look
> >> at
> >> > other races as well. The Squats do benefit from the underpriced
> points
> >> but
> >> > give it up for VPs. The Eldar Wind Host is a steal at 650 pts and if
> you
> >> > point them out there is a deficit of 450 points. I did some point
> checks
> >> on
> >> > other units of other races and found them underpriced but only by
> 10-20%
> >> and
> >> > in most cases the cost were right on. Whereas the Slann are
> underpriced
> >> by
> >> > 20-40% (avg around 25%). But the Slann have been beaten 3 times that
> I
> >> know
> >> > of in our group, although we do play house rules that split armies
> half
> >> > infantry, walker, cavalry and the other half vehicles, super-heavies,
> >> etc...
> >> > So my suggestion is go a little at first. If they were 50 off up them
> 25
> >> if
> >> > they were 75 to 100 off up them 50 and if they were off by more than
> 100
> >> go
> >> > with the exact amount off. I have found it is easier to add than take
> >> away.
> >> > wait till you see the dark Eldar. I have already raised their points
> for
> >> > some of the squads.
> >> > Darius
> >> > Darius
> >> >
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Received on Thu Apr 27 2000 - 14:47:42 UTC