Hi!
Still though the whole company is 11 stands and a break point of 6, the
opponent gets 10VP's. I think I wouldn't want to increase the price further
since thats a lot of VP's for a small break point.
In the end we made a lot of changes to points and some small stat changes,
we should test what we got for now.
Peter
-----Original Message-----
From: nils.saugen_at_... <nils.saugen@...>
To: netepic_at_egroups.com <netepic_at_egroups.com>
Date: Thursday, April 27, 2000 9:48 AM
Subject: RE: [NetEpic ML] Slann, the proof is in the math
>Hi,
>
>Yes I'm fully aware of that fact. However, after comparing the companies
>thoroughly I still think that the Vanguardcompany should cost more than a
>company of Terminators. Perhaps it's the price of the Terminators which is
>to high? Keep in mind that the Vanguards are commanders, moving on charge
>and firing in the first fire segement!
>
>Nils
>
>> -----Original Message-----
>> From: Peter Ramos [SMTP:pramos2_at_...]
>> Sent: 27. april 2000 16:18
>> To: netepic_at_egroups.com
>> Subject: Re: [NetEpic ML] Slann, the proof is in the math
>>
>> Hi!
>>
>> Keep in mind the company is only TWO detachments not three. A termie
>> company
>> has 3 detachments. 1000 points for two detachments of 5 models and a
>> command
>> stand sounds good to me.
>>
>> Peter
>>
>> -----Original Message-----
>> From: nils.saugen_at_... <nils.saugen@...>
>> To: netepic_at_egroups.com <netepic_at_egroups.com>
>> Date: Thursday, April 27, 2000 5:49 AM
>> Subject: RE: [NetEpic ML] Slann, the proof is in the math
>>
>>
>> >Hi,
>> >
>> >IMO a 1000 points for the Vanguard Company is not enough. If you compare
>> >them with a Terminator company, you'll find that in terms of firepower
>> and
>> >average armoursaves they are almost equal (With a slight edge for the
>> >Vanguards). The Vanguards are command units and will always fire in the
>> >First Fire segement (this really hurts if you try to charge them!!!!),
>> their
>> >armour saves are 4+ fixed, and they've got jumppacks. On the other hand
>> the
>> >Terminatorcompany is twize the size of the Vanguards. IMHO the Vanguard
>> >company should cost somewhat more than a Terminator company. How much I
>> >don't know, but they are command units so at least 100 - 200 points
more.
>> >
>> >Nils
>> >
>> >> -----Original Message-----
>> >> From: Peter Ramos [SMTP:pramos2_at_...]
>> >> Sent: 27. april 2000 00:57
>> >> To: netepic_at_egroups.com
>> >> Subject: Re: [NetEpic ML] Slann, the proof is in the math
>> >>
>> >> Hi!
>> >>
>> >> The price costs as you suggest do not reflect the total deficit that I
>> saw
>> >> with the formulas. Most units were off in the 75-100% category so most
>> of
>> >> the changes I put in are from 25-40%.
>> >>
>> >> Note that squats VP's are higher due to higher break points not cost.
>> >> Slann
>> >> have standard break points. Still in the efforts to raise them and not
>> too
>> >> much here's the second revision:
>> >>
>> >> Note I reduced about 50 points in most non-necron units (necron units
>> are
>> >> too good to reduce further). Some company card prices were incorrect
>> (my
>> >> bad) and corrected.
>> >>
>> >> These prices assume the following stat changes
>> >>
>> >> 1. Necron field is only 6cm
>> >> 2. Self repair does not function in CC
>> >> 3. Dracons of all types have no save (they are cannon fodder).
>> >>
>> >> 1.Vanguard Company 900, they were not off by much the true value
should
>> be
>> >> 1000 points
>> >> 2.Spawnguard Company, this one was way, way off, each detachment is
400
>> >> points the company which has 3 detachments should be 1050
>> >> 3.Tadpole Light Mech Pod, 800
>> >> 4.Frog Medium Mech Pod 950, should be 1000
>> >> 5.Bull Frog Heavy, 1100 should be 1200
>> >> 6.Necron stalker 1250, should be 1300
>> >> 7.Dracon Company ,500 the Krokigor are severely underpriced the true
>> cost
>> >> for
>> >> the company is 700
>> >> 8.Exodus Raiders 600, should be 700
>> >> 9.Exodus Spawn 650, severely underpriced exodus warband and mantis
>> >> should be 900!
>> >> 10.Necron Raider Cube 900, should be 1000
>> >> 11.Necron Assault Cube 1100, should be 1200
>> >> 12.Tadpole Light Mech 350, should be 400
>> >> 13.Frog Medium Mech 400, should be 500
>> >> 14.Bull Frog Heavy Mech 500, should be 600
>> >> 15.Necron Stalker 600, should be 650
>> >> 16.Slann Vanguard 450, should be 500
>> >> 17.Slann Spawnguard 300, should be 350
>> >> 18.Exodus Warriors 250, severely underpriced, there are 6 not 5 units,
>> >> should be 300
>> >> 19.Exodus Warp Walkers 300, also underpriced, should be 350
>> >> 20.Exodus Ghost Warriors 275, also underpriced, should be 350
>> >> 21.Dracon Skink Scouts 150
>> >> 22.Dracon Suarus Regulars 250, these are okay as is.
>> >> 23.Dracon Kroxigors 150, severely underpriced, should be 250
>> >> 24.Necron Raiders 400, should be 500
>> >> 25.Necron Assault 500, should be 600
>> >> 26.Coldones Riders 200, should be 250
>> >> 27.Taradon Riders 225, should be 250
>> >> 28.Temple Guard Dragoon 300 okay as is
>> >> 29.Raptors 150, should be 200
>> >> 30.Necron Arachnid Destroyer should be 250
>> >> 31.Mantis 100, should be 150
>> >> 32.Frog 300, okay as is
>> >> 33.Tiger Moth 150, should be 200
>> >> 34.Necron Protector Circuit 100, should be 200
>> >> 35.Necron Cubekeeper Tank Circuit 150, should be 250
>> >> 36.Necron Cubemaster Tank Circuit 250, should be 350
>> >> 37.Necron Nemesis Tank Circuit 300, should be 400
>> >> 38.Necron Tormentor Tank Circuit 250, should be 350
>> >> 39.Necron Punisher Tank Circuit 250, should be 350
>> >> 40.Salamander 150, okay as is
>> >> 41.Dragon Fly 250, okay as is
>> >> 42.Necron Mantis Missile Circuit 100, grossly undercharged, should be
>> 200
>> >> 43.Warp Locust anti-aircraft gun 200 okay as is.
>> >> 44.Conqueror Heavy Tank 350, should be 450
>> >> 45.Necron Cloud Dragon Circuit 350, okay as is
>> >> 46.Necron Ethereal Dragon Circuit 200, okay as is
>> >> 47.Necron Moon Dragon Circuit 450, okay as is
>> >> 48.Slann Great Mage 125, should be 150
>> >> 49.Slann Mage in Tadpole 250, should be 350
>> >> 50.Slann Mage in Frog 275, should be 400
>> >> 51.Slann Mage in Bull Frog 300, should be 450
>> >> 52.Slann Time Mage 1 Time Mage Mech 550, should be 650
>> >> 53.Exodus Mage Chief 100, should be 200 due to the vehicle cost.
>> >> 54.Exodus Warchief 100, same as above 200
>> >> 55.Suarus Temple Guard 50, okay as is
>> >> 56.Great Crested Skink 50 good as is
>> >> 57.Annihilator Battle Fortress 500, should be 600
>> >> 58.Stag 300, should be 400
>> >> 59.Dragonking Assault Titan 2500 as is
>> >> 60.Komodo Titan 2000, now 1500.
>> >>
>> >> Are these acceptable?
>> >>
>> >> Peter
>> >>
>> >>
>> >> > Peter,
>> >> > I agree that the points were off but you can't raise them too much.
>> Look
>> >> at
>> >> > other races as well. The Squats do benefit from the underpriced
>> points
>> >> but
>> >> > give it up for VPs. The Eldar Wind Host is a steal at 650 pts and if
>> you
>> >> > point them out there is a deficit of 450 points. I did some point
>> checks
>> >> on
>> >> > other units of other races and found them underpriced but only by
>> 10-20%
>> >> and
>> >> > in most cases the cost were right on. Whereas the Slann are
>> underpriced
>> >> by
>> >> > 20-40% (avg around 25%). But the Slann have been beaten 3 times that
>> I
>> >> know
>> >> > of in our group, although we do play house rules that split armies
>> half
>> >> > infantry, walker, cavalry and the other half vehicles,
super-heavies,
>> >> etc...
>> >> > So my suggestion is go a little at first. If they were 50 off up
them
>> 25
>> >> if
>> >> > they were 75 to 100 off up them 50 and if they were off by more than
>> 100
>> >> go
>> >> > with the exact amount off. I have found it is easier to add than
take
>> >> away.
>> >> > wait till you see the dark Eldar. I have already raised their points
>> for
>> >> > some of the squads.
>> >> > Darius
>> >> > Darius
>> >> >
>> >> > _____________________________________________
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Received on Thu Apr 27 2000 - 17:36:47 UTC