Re: [NetEpic ML] RE: [Net Epic ML] silly question?

From: (wrong string) � Benet <cibernyam_at_...>
Date: Mon Jun 19 09:54:02 2000

It's OK. But I think this won't solve the whole problem. Anyway that would
make for a more "real" game.

Yesterday I was thinking about that suicide units, and I thought about
another solution.

Whenever you charge with your units against a superior foe, if your enemy
has a CAF 5* or more points superior than yours, you MUST take a morale
check for EVERY stand. If you pass the morale check then you fight in CC but
if not you won't. In this case, if the troops are under cover they won't
move at all, but if they are on the open they will close to the enemy but
without engaging in CC.

Thus, it would happen sometimes that some troops facing a certain death
won't be so stupid of sacrificing themselves, even more, CC assaults on
titans and SHtanks may not be possible unless you use blood morale troops.
This will also reflect units disobeying superior orders, or the individual
vs the group. If you want your troops to attack a a huge unit that would
require some individual sacrifice you'll need some commander (or unit that
helps passing morale checks).

Even though I think this rule could certainly slow down the game I think
it's as close to reality as I could think

* change this number if you think it's too low or too high.
>From: "Peter Ramos" <pramos2_at_...>
>Reply-To: netepic_at_egroups.com
>To: <netepic_at_egroups.com>
>Subject: [NetEpic ML] RE: [Net Epic ML] silly question?
>Date: Fri, 16 Jun 2000 14:39:18 -0500
>
>Hi!
>
>I've watched this one with interest and can see valid points on both sides
>of the argument, here's a possible solution why not make the rule that
>elite
>units are one pinning class HIGHER than they normally are. This represents
>their kick-ass ability and close combat prowess. Also it keeps things
>simple, makes elites worth something than they are now and eliminates the
>annoying points you make while not making them supermen.
>
>Thus in your terminator example, gretchen would not cut it against them,
>something more would be needed, but they can still harass marines and other
>"lesser" troops.
>
>How's that?
>
>Peter
>
>-----Original Message-----
>From: Albert Farr� Benet [mailto:cibernyam_at_...]
>Sent: Friday, June 16, 2000 9:07 AM
>To: netepic_at_egroups.com
>Subject: Re: [NetEpic ML] silly question?
>
>
>
>
>
> >From: "dardman" <dardman_at_...>
> >Reply-To: netepic_at_egroups.com
> >To: <netepic_at_egroups.com>
> >Subject: Re: [NetEpic ML] silly question?
> >Date: Thu, 15 Jun 2000 07:19:45 -0400
> >
> >These rules are not "cheezie" but the rules. Cannon fodder is used to
>soak
> >up damage and cause valuable units to waste their time and firepower on
> >them. So if I charge your command units with my rhinos you better fire at
> >them unless you aren't pinned by them because you will lose your shots.
> >Tactics and strategy.
> >Darius
> >
>
>OK, OK, but just imagine four terminator stands vs four gretchin stands
>charging into CC.
>Twenty cold-blooded elite veteran marines in terminator-one-inch-thick
>armour forced to waste their twenty sustained fire bolters (not to say
>assault cannons and cyclone launchers) because a pack of stupid greenies
>who
>can't tie their shoes by themselves come shouting, ready to die with their
>4+ Morale ( or should I point 5+ ? I remember gretchins being stupid and
>insanly coward not suicidal fanatics ).
>
>Under old rules, there was also a very common tactic with SM. You dropped
>your troops behind enemy lines with gunshps, and if gunships survived next
>turn, they could be used to pin vehicles by the rear side so they couldn't
>fire at all: you loose 1 VP he wastes all his firing dice and becomes a
>sitting duck ready to be fryed in Advance fire. Cheezie, huh?
>
>That's not fair at all. If rules are not Ok they should be changed.
>
>And yes, those were very extreme examples, but think about it.
>
>
>
>
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Received on Mon Jun 19 2000 - 09:54:02 UTC

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