RE: [NetEpic ML] Veteran HQs

From: <nils.saugen_at_...>
Date: Thu, 17 Aug 2000 09:50:30 +0200

> HQs are not "a-commander-and-four-guys-in-power-armour"s. They represent
> the
> officer which leads the company PLUS some veteran marines PLUS other
> specialists. In my opinion, a Medic card is not a single medic, but a very
>
> good one. Every company has a chaplain, a medic, a techmarine or a
> qualified
> servitor, ... and these people form the company HQ.
> But, on your first question, I think that a veteran commander will be more
>
> experienced than a young one, so he'll probably be better facing the enemy
>
> at short distances. We are talking about rising from +4 to +5. Note that
> from another point of view, a veteran HQ is only +1 better than the
> company
> troops, while tacts, devs and scouts are +2 better. And of course they are
>
> the FIRST company HQ. They HAVE terminator honours.
>
        I agree!!!!!!

        Actually these are the same guys! There is only one veteran company
per chapter, that sometimes use tactical dreadnought armour when going into
the warzone. So if the commander has +1 CAF in the termie armour, why
shouldn't he have the same benefit when clad in battle armour???

        Nils






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Received on Thu Aug 17 2000 - 07:50:30 UTC

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