Re: [NetEpic ML] Re: Ork Stormboyz

From: Vic Bethell <sean_at_...>
Date: Sun, 3 Sep 2000 16:16:46 +0100

I don't give them gargants or ork veichles, I only give them imperial
veichles and one titan per stormboyz "clan". One thing I forgot to mention
was that each "Kaptin" takes three stands of stormboyz and they act like a
seperate detactment. They can join one of the other five detactments
permanatly or for a turn while they boost there numbers. the two detactments
can take\qive squads of stormboyz to each other. You can have more then two
detactments join. The stormboyz in there detactments all followed there
kaptain

Also given that orks can't really tell the difference between chaos space
marines and normal space marines I could give the clan a chaos titan instead
of a space marine titan..... send me your ideas on that one...
----- Original Message -----
From: Steven <snew11_at_...>
To: <netepic_at_egroups.com>
Sent: Sunday, September 03, 2000 3:56 PM
Subject: [NetEpic ML] Re: Ork Stormboyz


>
> This is kind of interesting. Sort of like what some of the Wildboyz
> clan might go through when they hit their rebelious stage and try to
> emulate the oomies. Having all your Stormboyz in one clan will also
> limit your flexibility. They, and the Freebooters, are the only
> controllable troops that can act outside the mob. If you want to do
> it, here's how I'd tweak the "clan".
>
> I wouldn't let them have vehicles or Gargants, as they are just an
> offshoot "clan" that really only exists as long as the warlord lets
> all the clan's different Stormboyz mill about together. They wouldn't
> really have any funding to speak of that the true clans wouldn't
> rather use. They do, after all, have jumppacks. I'd only allow them
> to add additional stormboyz cards. They are highly mobile and
> wouldn't want to be held back by artillery or anything else.
>
> I'd also have them act as a true clan would and follow the rules
> governing them. They shouldn't be following their own Kaptin and
> traipsing all over the countryside looking for heads to bang. (this
> is what I was talking about when I mentioned limiting flexibility)
> Looking at it this way, I'd probably make it 15 Stormboyz stands to
> only 4 Kaptinz stands just like the Wildboyz horde. This way it
> appears that one of the stronger Kaptinz brought 2 complete and one
> incomplete detatchments under his command.
>
> In keeping with this I'd also lower the cost to 500 or 550 pts. I
> don't know that I'd use them but their mobility and speed would make
> them good to have them hit first before the main wave of the clans
> rolls up over the ridge.
>
> SNEW
>
> --- In netepic_at_egroups.com, "Vic Bethell" <sean_at_m...> wrote:
> > I've successfully mad a stormboyz "clan". The clan consists of five
> stormboyz "kaptinz" (basically Stormboyz Nobz) and 15 stormboyz
> stands. This "clan" cannot have any veichles that are not imperial.
> One titan may be used per stormboyz "clan"
> > Kaptin: Caf:+4 Move:15cm Saving Throw:None Weaponds:
> Bolter Range:50cm Att dice:2 To hit:5+ Sav Mod-2
> > Points for Clan: 750
> > all equipped with jump packs
> > ----- Original Message -----
> > From: hellreich
> > To: netepic_at_egroups.com
> > Sent: Sunday, September 03, 2000 1:12 PM
> > Subject: Re: [NetEpic ML] Iron Warriors
> >
> >
> >
> >
> > My Groups | netepic Main Page | Start a new group!
> >
> >
> >
> > well why I don't agree on the +2, I do agree on the +1 to vetrans
> for assulting troops dug in or fortified. The Iron worriors are a dig
> in kind of army even in the fluff it says that they normally first
> thing, set up trenches and razor wire at there drop zones. OO yea
> weasel I'd add razor wire to the free cards for the Iron Warriors,
> I'd even think about giving them drop pods, and the fluff says
> somthing about a seig tank would consider the Gorgon with a bulldozer
> blade in the front, to clear razor wire and mines. This type of tank
> would match there fortification stlye of fighting. This is probllay
> the only tank I'd say to give them, let the dreads fill up the other
> rolls of support. As this tank could also be put in with the company
> cards as transports. The only other type of transport I would think
> of giving them would be termites. This would give you three types of
> transports, you would have to give up the Grogons to take the drop
> pods. the termites I'd set them up as support cards of 6 stands and 3
> termites for 200pts.
> > ----- Original Message -----
> > From: deaconblue3_at_j...
> > To: netepic_at_egroups.com
> > Sent: Sunday, September 03, 2000 2:19 AM
> > Subject: Re: [NetEpic ML] Iron Warriors
> >
> >
> >
> >
> >
> > the iron warriors should be givin a bonus of +2 when defending
> a
> > building or an objective. maybe, doubling their close assault
> factor when
> > they cc an objective &/or unit in abuilding.
> >
> > -->I really don't like the idea of giving ANY chaos units
> defensive bonuses. It just runs against their nature. Iron Warriors
> should have bonuses for assaulting fortifications, and a binus to CAF
> when in CC in trenches or buildings, reflecting their prior
> tendencies, and specialties. None of the Chaos legions are defensive
> specialists, nor do any of them practice those aspects. Like the
> Wehrmacht on the Eastern Front, they haven't been taught how to
> retreat.
> >
> > Josh R
> >
> > Minister for General Mayhem
> > "Don't let the bastards grind you down." Gen. Joseph Stilwell
> >
> >
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Received on Sun Sep 03 2000 - 15:16:46 UTC

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