RE: [NetEpic ML] Epic WW 2 infantry stuff

From: <jyrki.saari_at_...>
Date: Wed, 6 Sep 2000 11:25:19 +0300

 
-----Original Message-----
From: EXT deaconblue3_at_... [mailto:deaconblue3@...]
Sent: 05. September 2000 22:25
To: netepic_at_egroups.com
Subject: Re: [NetEpic ML] Epic WW 2 infantry stuff






Units having different stats for different targets (anti-infantry /
anti-personnel) to reflect that certain units and vehicles are better suited

to certain targets.
 
-->I would like to see armor values and saves combined in a way. Example: A
US infantry unit attacks a PZ-IV platoon. The infantry would have to hit,
then penetrate the armor to do damage. Let's say the PZ-IV has an armor
value of 6, and the infantry, not equipped for anti-tank, has a modifier of
-3 to penetrate. This would mean that the infantry would need to roll a 9+
to do damage to the PZ-IV's (assuming a d10 based system). This can be
applied to any and all units covered.
 
JS: Good idea. Thigs like magnetic mines, anti tank grenades and molotov
cocktails would give a bonus.
 
 
Josh R
 
Minister for General Mayhem
"Don't let the bastards grind you down." Gen. Joseph Stilwell


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Jyrki Saari

-There is no such thing as free lunch because eating takes time and time is
money.
Received on Wed Sep 06 2000 - 08:25:19 UTC

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