War Monger play test

From: quester <quester666_at_...>
Date: Tue, 07 Nov 2000 15:09:24 -0000

--- In netepic_at_egroups.com, quester <quester666_at_y...> wrote:
>
> ok here the play test
> one one plasma to move 2 to run 1 for fire control 2for first fire,
>one for sensorium, one for shields, one for doomstrake, one for
>vengeance, standerd plasma useage is 6 points over power from there
>
> The Doomstrike luncher needs 1 plasma to shoot
>
> range attacks to
hit TSM SP
>
> table 2 missiles/4 blasts each 3+ under temp -
2 can shoot 3 missiles on overcharge
>
> can change missiles to others, Adds stated points per and losing
stock missile
>
>
>
> Vengeance Cannon needs 1 plasma to shoot
>
> range attacks to hit TSM SP
>
> 120cm 2 4+ -4 +2 damage
> overcharge 4 3+ -4 +2 damage lists
> 2 red 6 3+ -6 +3 damage
> when shooting 2 red weapons burn out on roll of any ones, one turn
> to repair for each one
>
>
> Flak Battery auto-cannons fire control powered to shot on
first fire
>
> range attacks to hit TSM SP
>
> 70cm 16 4+ -1 can shoot at any targets
>
>
>
> Head guns fire control powered to shot on first fire
>
> range attacks to hit TSM SP
>
> 70cm 2 3+ -2 none
>
>
>
> Secondary weapons fire control powered to shot
>
> range attacks to hit TSM SP
>
> 50cm 12 5+ -1 none
>
>
>
> standered Titan defence system fire control powered to work
>
> Sensorium adds 30cm to the range of all non seondary weapons
when powered and undamaged
>
> Spotter plane gives line of sight of table for Doomstrike
>
> move save CAF weapons
range A.D. to hit TSM
>
> 35cm 5+ +1
bolters 15cm 2 5+ 0
>
> 12 stands of troops in leg bastons only due to theres no room in
the head any more towers are gone and more weapons and ammo
>
> looks right at 2250 points please play test this
>
> Q........
>
>
> "Is it time to play?"
>
>
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Received on Tue Nov 07 2000 - 15:09:24 UTC

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