Hi Peter!
Glad I got it right. It's funny, but it's so wierd when different
people read the same thing, but come up with different interpretations.
Even on the basic mechanics of the game.
This forum, you lead, has been very helpfull. I know everyone on this
list has had questions. This is a great way to really learn from others
and have a part in implementing changes.
I know I've said it before, but thanks to EVERYONE for all thier
rantings, ravings, and good ideas!
Warprat ;)
Peter Ramos wrote:
>
> Hi!
>
> > Hi Hellreich and Jyrki!
> >
> > Really, reading the rules wrong?
> >
> >
> > The rule, as I understand it, has always been to:
> >
> > 1A) Roll to hit the enemy titan.
> > B) Roll a d6 to see how many shots hit the enemy titan.
> > C) Roll scatter for each shot.
> >
> > For each location hit, resolve immediately before resolving the next
> > hit:
> > 2A) Roll the armor save.
> > B) Roll 1d6 on the damage chart.
> > C) Multiple hits add up for damage result.
> > D) Add any special modifiers.
> >
> > What has changed is that multiple hits (2C), beyond the first, will no
> > longer add 1d6. They, instead, will add only 1.
>
> You are correct Warprat, this is the appropriate interpretation
>
> <snip the alternate pulsar explanation>
>
> This is interesting, but I'd leave it as optional until further tested. I
> tend to view the pulsar as a "shield stripper" rather than a "titan killer"
> weapon so I dont really mind any relative toning down the weapon suffers
> with the new rule. In my opnion it earns its 150 point value just on its
> ability to take shields down alone, after all this is what truely makes it a
> fearsome weapon. Anything that can take down most or all shields in on
> "shot" is expensive to begin with.
>
> Peter
>
>
> To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
Received on Fri Nov 24 2000 - 06:24:17 UTC
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