RE: [NetEpic ML] Polls

From: <jyrki.saari_at_...>
Date: Fri, 24 Nov 2000 09:42:43 +0200

> -----Original Message-----
> From: EXT warprat [mailto:warprat_at_...]
> Sent: 24. November 2000 2:14
> To: netepic_at_egroups.com
> Subject: Re: [NetEpic ML] Polls
>
>
> Hi Hellreich and Jyrki!
>
> Really, reading the rules wrong?
>
>
> The rule, as I understand it, has always been to:
>
> 1A) Roll to hit the enemy titan.
> B) Roll a d6 to see how many shots hit the enemy titan.
> C) Roll scatter for each shot.
>
> For each location hit, resolve immediately before resolving the next
> hit:
> 2A) Roll the armor save.
> B) Roll 1d6 on the damage chart.
> C) Multiple hits add up for damage result.
> D) Add any special modifiers.
>
> What has changed is that multiple hits (2C), beyond the first, will no
> longer add 1d6. They, instead, will add only 1.
>
>

Um, not exactly. The way I interpret the rule is that you roll a d6 for the
first hit and apply result. For the second hit you roll a d6, add 1 to the
roll and apply result. Each subsequent hit adds a cumulative +1 modifier to
the damage roll.


>
> OK, how does this affect the Pulsar? The Pulsar is not the most
> powerfull of weapons, hence the -2 save mod, it just fires a LOT of
> times. Because it relies on volume of fire, multiple small
> hits, it is
> more affected by the new rule.
>
> With the old rules, if you got average rolls and aimed for a reactor,
> the best you could reasonably hope for would be something like this:
>
> 1) Hit on a 2+
> 2) 4 hits (Roll 1d6)
> A) 3 hits to the reactor.
> B) 1 hit scatters.
> 3) Armor saves once. 2 hits get through.
> 4) Roll 1d6 for the damage, then roll 1d6 for the second, and
> apply the
> result. Anywhere from 2 to 12 for damage. Average 7.
>
>
>
> The new rules would look like this:
>
> 1) Hit on a 2+
> 2) 4 hits (Roll 1d6)
> A) 3 hits to the reactor.
> B) 1 hit scatters.
> 3) Armor saves once. 2 hits get through.
> 4) Roll 1d6 for the damage, then add 1 for the second, and apply the
> result. Anywhere from 2 to 7 for damage. Average 4
>

With the interpretation I think:
2 hits get through.
Roll 1d6 for the first and apply result.
Roll 1d6+1 for the second and apply result.
If there were a third hit, it would be 1d6+2 and so on. IMO this won't
weaken the pulsar.

[snip]



Jyrki Saari

-There is no such thing as free lunch because eating takes time and time is
money.
Received on Fri Nov 24 2000 - 07:42:43 UTC

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