Re: [NetEpic ML] Another question

From: sarah-warren <warren.c_at_...>
Date: Tue, 9 Jan 2001 23:12:11 -0000

Myself and the guys use option 1 and it works quite well, more chances of
failing

Warren
-----Original Message-----
From: maxerdog_at_... <maxerdog@...>
To: netepic_at_egroups.com <netepic_at_egroups.com>
Date: 05 January 2001 11:57
Subject: [NetEpic ML] Another question


>Thanks for the reply to my previous question. My gaming partner and
>I are looking for a way to penalize units that have been broken but
>have passed their morale check. We do not like the way these units
>pass one morale check and then are immune to causalties for the rest
>of the game. Our two ideas.
>
>1. A morale check every turn a broken unit suffers causities.
>
>or
>
>2. A morale check to give broken units orders.
>
>Is one of these viable options? Will it unbalance things to much for
>armies with poor morale?
>
>Thanks,
>John
>
>
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>
Received on Tue Jan 09 2001 - 23:12:11 UTC

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