Agree with this we have found that just using the normal moral check
provides enough uncertainty, no need to doctor the scores.
Warren
-----Original Message-----
From: Weasel Fierce <septimus__at_...>
To: netepic_at_egroups.com <netepic_at_egroups.com>
Date: 05 January 2001 14:07
Subject: Re: [NetEpic ML] Another question
>
>>suffers additional casualties beyond the turn it actually breaks. A
>>penalty is taken to the morale roll equal to the AMOUNT OF MODELS LOST
>>THAT TURN.
>
>This would make low morale armies (like orks and IG) much too poor.
>
>Especially orks (when the bastards finally break) would be blasted too
badly
>since they have clan breakpoints
>
>"oh, 8 casualties beyond break point, and morale 4....too bad, now you need
>to roll 12+ on 1d6"
>
>But I like the idea of a morale test in each turn a broken unit takes
>casualties. After all, they are BROKEN, they have suffered enough
casualties
>to cease existing as an effective fighting unit
>
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Received on Tue Jan 09 2001 - 23:19:45 UTC