Hmm, this seems fine......
The berserkers could be a squat version of Khorne berserkers.... not with
the same stats but with the same specialpowers....??? The artillery,
should'nt be much different from the large Squat cannons, but Deamon Engine
preatorians is a nice idea..... (no shields + reward cards???)
If we decide that we want to go with the orks I think we shouldn't use the
warious ork clans, but rather make a generic orc slave card where the nobs
are exchanged with 4 Chaos Squat slave masters. We could include some
support cards, like additional slave masters, more orks and boarboyz. Same
command rule as for Orks should be applied. (Slave ork stats: Move 10, No
save, CAF +1, range 50 cm, 1 attack, 5+, TSM 0)
Ork slaves natural instincts would be to charge towards the nearest table
edge, attacking any units blocking their path. Once they reach their
destination the flee from the battlefield. Any orks escaping the field
count's as a casuality for breaking purpose. When the orks go on fallback,
we could use the penal company rally rule!
Nils
-----Original Message-----
From: Eivind Borgeteien [mailto:eivind.borgeteien_at_...]
Sent: 18. januar 2001 14:55
To: netepic_at_egroups.com
Subject: [NetEpic ML] Chaos Squats (was New File...)
I have done some research on the net. Feel free to correct me or come with
additions as I didnt find very much
In Warhammer Fantasy they worship their own black god, Kharas, I think it
was. Khorne could do fine in 40K.
They mix magic and technology to build fearsome warmachines, among others
the most devastating cannon of the Old World, the Earth Shaker. So they
should be allowed some hefty praetorians, but off course not the same as the
regular squats. Maybe praetorians with psycick powers....
They also have huge amounts of hobgoblin slaves to do their dirty work both
in war and peace, with hobgoblin war-chariots for shocktroops. In many Chaos
Dwarf society, the slaves outnumber their masters by even more than 100:1.
The orks could represent this...
I think a Chaos Squat Army list should include the following elements:
Some hefty artillery
Praetorians (with psycick powers)
Various daemon engines for use as Main Battle Tanks & APCs
Tactical C Squat infantry
Assault C Squat infantry (going berserk with bloodlust from Khorne)
Leaders/warlocks/psykers
Huge formations of Ork slave cannon fodder
Ork fast attack units (boar riders, bikes or and buggies)
What do you think?
Eivind
----- Original Message -----
From: nils.saugen_at_... <mailto:nils.saugen_at_...>
To: netepic_at_egroups.com <mailto:netepic_at_egroups.com>
Sent: Thursday, January 18, 2001 11:04 AM
Subject: RE: [NetEpic ML] Re: New file uploaded to netepic
I'm open to all suggestions, Khorne is as good an option as Slaanesh. Then
you could repřace the Quild bikers, with Khorne Juggers for
instance.....(Not companisized)
Nils
-----Original Message-----
From: Tom Webb [mailto:mail_at_...]
Sent: 18. januar 2000 10:32
To: netepic_at_egroups.com <mailto:netepic_at_egroups.com>
Subject: RE: [NetEpic ML] Re: New file uploaded to netepic
Why not Khorne as Khorne supplies a huge number of vehicles to any chaos
army. It makes sense that the squats would be there maintaining them.
PS: In the board game, Horus Heresy the chaos squats were fielded by Nurgle
and Khorne as a side issue there stats were:
Attack:
2
Defence:
5
Movement:
1
Compared to the Imperial Guard who varied between
Attack:
2/3/4
Defence:
4/4/4
Movement:
1/1/1
-----Original Message-----
From: nils.saugen_at_... [mailto:nils.saugen_at_...]
Sent: 18 January 2001 09:13
To: netepic_at_egroups.com
Subject: RE: [NetEpic ML] Re: New file uploaded to netepic
Now we are talking......
Chaos squats, should be based on the Squat army list, but we must take care
to remove some of the most unique Squat units. This to make sure that the
Squats retain their uniqueness and to give Chaos Squats their own flavor.
I'm guessing that the guild bikers, and some of the superheavies should be
the first to go. Secondly we should decide if the squats should be followers
of a specific chaos god or not. I think CS should be followers of either
Slaanesh or Khorne. I think shlaanesh would be the best choice. They could
have their own deamon engines as the focal point of the army, I dont think
Titans is the way to go, as this seems sort of unsquattish to me.
Well that's my initial thoughts on what would make a good Chaos Squat army.
Nils
-----Original Message-----
From: Eivind Borgeteien [mailto:eivind.borgeteien_at_...]
Sent: 17. januar 2001 19:07
To: netepic_at_egroups.com
Subject: Re: [NetEpic ML] Re: New file uploaded to netepic
Chaos Squats!
I would absolutly like that!
It has to be a stand-alone list though, with some exclusive qualities to
differ the list from regular squats and chaos renegades. A list which just
added chaoscards to the squats would be a bad sollution.
I cant think of any such qualities right now, but I would definately want to
se a such list!
Eivind
----- Original Message -----
From: Hellreich <mailto:helreich_at_...>
To: netepic_at_egroups.com <mailto:netepic_at_egroups.com>
Sent: Wednesday, January 17, 2001 8:53 AM
Subject: Re: [NetEpic ML] Re: New file uploaded to netepic
nope go to the shed and get the shovel out, whynot bring back the good old
chaos stuntties in full. Make them another part of the chaos list, with some
bikes and tanks of there own. I seen some good battletech minis that would
fit the bill for a stunty Titan. HHuumm I need to finish the project that
I'm on now but, seems we could make a list for them.
----- Original Message -----
From: Shawn Zumwalt <mailto:teznet_at_...>
To: netepic_at_egroups.com <mailto:netepic_at_egroups.com>
Sent: Tuesday, January 16, 2001 3:50 PM
Subject: Re: [NetEpic ML] Re: New file uploaded to netepic
Well then, perhaps those chaos dwarves can only maintain effectively what
they themselves field, or at least what is fairly close? Have I dug myself
a big enough hole yet?
Shawn
"Sometimes there just ain't enough rocks"
teznet_at_... <mailto:teznet_at_earthlink.net>
shawn.zumwalt_at_... <mailto:shawn.zumwalt_at_worldspan.com>
----- Original Message -----
From: Peter Ramos <mailto:primarch_at_bellatlantic.net>
To: netepic_at_egroups.com <mailto:netepic_at_egroups.com>
Sent: Tuesday, January 16, 2001 3:26 PM
Subject: Re: [NetEpic ML] Re: New file uploaded to netepic
Hi!
Actually according to the fluff, chaos dwarves are the ones who maintain
their equipment. So technically they can still have all their original
equipment in working order.
Peter
Shawn Zumwalt wrote:
OK. This lurker is going to step out on the chopping block. I could see
the CSMs getting T-Hawks and teleportation abilities if you're playing a
Horus Heresy-era army. They've turned to chaos but haven't gotten all of
the chaos abilities. This would essentially mean they are regular SMs
painted in chaos colors. You could even do this with IG. SHV and all, but
no demon armies.
Outside of the Heresy, I would imagine the equipment would just wear out,
with no way to replace it. I can imagine a Beastman trying to repair a
T-Hawk.
"Hey, Lard-breath, give me the electro-spanner"
"Lard-breath, why you..."
Sounds of delicate equipment breaking
Anyway, that's my story and I'm sticking to it. I'll just fade back to my
lurking.
Shawn
"Sometimes there just ain't enough rocks"
teznet_at_earthli! <mailto:teznet_at_ear!!thlink.net>
!
nk.net
shawn.zumwalt_at_... <mailto:shawn.zumwalt_at_...>
----- Original Message -----
From: <mailto:deaconblue3_at_...> <deaconblue3_at_...>
To: <mailto:netepic_at_egroups.com> <netepic_at_egroups.com>
Sent: Tuesday, January 16, 2001 1:32 PM
Subject: Re: [NetEpic ML] Re: New file uploaded to netepic
'Ere we go again! Amazing how somethings never seem to go away isn't it?
Anyway, I'm one of those who likes to get some more for Chaos,
especially CSMs. Now, for my take on things, I'll try and go issue by
issue.
1. Transports. Rhinos, LRs, etc should only be available and
usable by CSMs. I just can't really see Demons or the monstrous critters
(trolls, Minotaurs) getting in or out of them easily, or willingly. Like
Ogryns, they shouldn't be able to use them (Ogryns don't like dark
cramped places, like rhinos). Rhinos should be part of the Chaos list,
available for use by CSMs only.
2. The infamous T-Hawk issue. Well, I do think Chaos should get
them, but at an increased point cost (x2 at least), with the restriction
it be used solely by CSMs. No transporting Demons or monstrous types.
Also, they should only be able to get 1 for every 1000 points or so of
CSMs (a!
!
nd!
!
C!
!
SMs on!
ly. Points for the others don't count).
3. Chaos can't get everything in the Imp lists. No Imperators,
no SHVs (imagine a Chaos army with a CI or Leviathan, plus Shadowswords
and baneblades, YIKES!), and much of the "newer" parts of the Marine list
are also unavailable.
4. The "combination" issue. Chaos and the Imps are supposed to
be the big nasties of the universe. Chaos and Imps should match up
almost equally against each other. That's the fundamental theorem of how
the 40K universe is. Eldar are good, but lack umbers. Orks are
mediocre, but have lots of numbers. Squats are somewhere in between.
Bugs are nasty, running the gambit across the spectrum. Never used or
played against Slann, but they should be in the same category as the
Eldar.
The Imperials generally use combined arms, drawing from the
various organizations to form a force. IG with Marines and Titan
support. (I still don't think the !
!
!
!
!
!
!
TG should be separate army). Yes,
they do operate individually on a regular basis, but the "norm" is for
combined arms. Chaos is similar. The four powers have their own unique
flavor, and the combine to form Black Crusades, or raids on worlds. It's
the nature of the beast as it were.
I still find the issue of combining lists somewhat off center.
the issue I think is not the lists, but the players involved. As Peter
has pointed out on several occasions, there is no truly "invincible" army
out there. Since I started playing, I have always played a combined
IG/SM army. I lose as often as I win. Same applies for when I play
Chaos. Chaos needs more support, with only the Khorne Demon engines, and
the only fliers being Silver Towers, Fire Lord, and Doom Wings (none of
which are all that great). With out these additions, you can usually
defeat a Chaos army with lots of artillery, pounding them to bits before
they ever get in!
!
!
!
!
!
!
CC. I know, I've done it. Also, Chaos really doesn't
have an AA unit, so they are highly vulnerable to air power.
Play balance is all fine and well, when it makes sense.
Sometimes however, play balance gets sacrificed to fit the concepts. If
you want true play balance, play Heresy era only, using only the Imperial
lists against other Imperial lists. Or just play Eldar vs Eldar. That's
play balance. still, even if using identical army lists, play balance is
skewed by the players themselves. Experienced vs inexperienced, or just
a difference in styles alters the balance. A good player can win no
matter the armies being used under most circumstances. Random dice also
factor in too don't forget.
No offense intended here, but I see most of the arguments against
something as whining over an inability to defeat certain armies (or
players). Changing the rules so you can win on a regular basis is much
more cheezy than!
!
!
!
!
!
!
using what's in the army lists IMO. Not that I am
saying that is the case, I don't know for sure, but that is how it
appears at times. OK, I think I've run my corse for now....
Josh R
Minister for General Mayhem
"Don't let the bastards grind you down." Gen. Joseph Stilwell
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Received on Thu Jan 18 2001 - 15:03:04 UTC