Re: [NetEpic ML] New order counters

From: sarah-warren <warren.c_at_...>
Date: Wed, 31 Jan 2001 22:12:27 -0000

Nice ideas Peter, like the Prep fire, I would do though I have an IG
artillery brigade!!

Warren
-----Original Message-----
From: Peter Ramos <primarch_at_...>
To: netepic_at_yahoogroups.com <netepic_at_yahoogroups.com>
Date: 31 January 2001 17:15
Subject: [NetEpic ML] New order counters


>Hi!
>
>I wanted to throw out there some ideas about some extra order counter to
>enhance play.
>
>Forced march. The effect is simple, the unit moves three times its base
>move with the following drawbacks:
>
>1. units may not end a forced march within 25cm of an enemy unit
>(whether it sees it or not)
>2. units may not claim objectives on forced march and may not be within
>25cm of an objective
>3. units if engaged have a caf of zero to defend
>4. enemy fire gets a +1 to hit bonus (they are not evading)
>5. units may not fire
>6. if any casualties are inflicted on a unit with forced march orders
>roll a morale check immediately and apply result.
>7. flyers may not force march
>
>
>Preparatory bombardment. It has always bothered me that in netepic, you
>really can soften up a target just before you assault it. This order
>permits you to fire artillery in the movement phase with the following
>restrictions:
>
>1. calling artillery fire where and when you want it is tricky, roll a
>d6 on a roll of 4+ the artillery battery may fire in the movement phase
>(direct or indirect), that counts as its turns action. If it fails, do
>to wasted time the artillery assumes advance orders (alternately I
>thought in making them lose a turn).
>2. prep fire cannot be used as snap fire in any way
>3. prep fire cannot be used if enemy unts are within 25cm of artillery
>battery (excludes flyers)
>
>Opinions?
>
>Peter
>
>
>
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>
Received on Wed Jan 31 2001 - 22:12:27 UTC

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