Thanks for the tips!
We dont use snapfire or minefields, but id like to try
both. They sound like they add flavor to the game :)
Rune
> -----Original Message-----
> From: Hellreich [mailto:helreich_at_...]
> Sent: 21. februar 2001 16:43
> To: netepic_at_yahoogroups.com
> Subject: Re: [NetEpic ML] Return of the Slann first test: (long)
>
>
> > Yes, i was also worried about these attacks. I cant really
> > see any defense against them. I could surround my mechs
> > with infantry, but then there's be less forces other
> > places, and he'd simply choose not to use them against
> > the mechs. How do i prepare for such attacks?!?
> well I've found these few to work:
> 1 try to win I to make them move first.
> 2 have the Mechs on first fire the first round if the thing
> pops up snap
> fire and take it out with the troops onboard.
> 3 have high numbered shooting unit near by on first fire to
> snap fire on the
> troops as they come out, Gravguards, skinks
> 4 move away by regular move, blast the tunnelars with the big
> guns and flame
> the troops.
> 5 and last but by no means least, afew well placed mine
> fields can make for
> a very nice bunker. Try to place them so that he would have
> to run over
> them, they hit on a 4 so this should bring their numbers down
> quite well.
> You can always warp out of it so, no harm to you. Evil mind
> at work hehehe,
> where else can you get a squad that can shot at each man it
> touches with a
> 4+ and a -2 save mod, and never be killed for only 150pts.
>
>
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Received on Wed Feb 21 2001 - 13:35:38 UTC