Hello!
To me, the two biggest problems with campaigns in epic are:
1) To solve battles where one side has a much larger force and the result of
the battle is given even before the actual battle is fought. I picture a
battle where one side has has mustered 4k points and the other side has
merely a couple of hundred. It takes a long time to fight a battle, so this
would be quite boring for both parts.
2) To build and reinforce armies. One could argue that a Space Marine and
Eldar could much faster recover from mortal wounds while orks and imperial
guardsmen dont. According to fluff, the IG regiments are never reinforced
and must rely solely on the arrival of fresh regiments. It would be near
impossible to make a production system to cover all the aspects of 40k
fluff.
To overcome this problems I suggest:
1) The players involved in the campaign agrees upon a fixed number of
armies, each with a fixed size, say 3k points.
2) Only 1 army can attack ar defend an area. I know this isnt quite
realistic but gameballance is of the essence here.
3) Use the productionrules from Diplomacy. This means that certain keyareas
on the map are suplycenters, and at the end of each campaignturn all armies
are fully recovered. One supplycenter supports one army, you can never have
more armies than you have supplycenters. When you loose a supplycenter, you
loose an army and when you capture a new supplycenter, you get a new army.
Any thoughts on this?
Eivind
----- Original Message -----
From: "Karlsen Rune" <rune.karlsen_at_...>
To: <netepic_at_yahoogroups.com>
Sent: Thursday, March 22, 2001 11:30 AM
Subject: RE: [NetEpic ML] Campaign System
> This is a good idea!
>
> > -----Original Message-----
> > From: nils.saugen_at_... [mailto:nils.saugen@...]
> > Sent: 22. mars 2001 11:00
> > To: netepic_at_yahoogroups.com
> > Subject: RE: [NetEpic ML] Campaign System
> >
> >
> > I think one could do a map based campaign.
> >
> > You define certain areas of this map to be supply centers,
> > for each supply
> > senter you hold you are awarded a certain number of points
> > with wich to by
> > units. Problem here is to keep the war going in a balanced
> > fashion. It's not
> > fun to fight armies that ar signicantly bigger than your own
> > pointwise. The
> > interesting aspect of this is that we could establish a
> > campain central with
> > the map. Then we could make the board into areas, where the
> > different groups
> > fight for controll. We supply battle results to the campain
> > central and they
> > keep track of the war progression. This way we could have a
> > NetEpic grand
> > tournament/war.....
> >
> > Nils
> >
> > -----Original Message-----
> > From: Alberto Lagi [mailto:alagi_at_...]
> > Sent: 22. mars 2001 10:18
> > To: netepic_at_yahoogroups.com
> > Subject: Re: [NetEpic ML] Campaign System
> >
> >
> > > Battlefleet Gothic also has a campaign system. It is pretty
> > simple, but
> > byno
> > > means bad.
> >
> > I think it is similar to that presented in Codex Titanicus for AT.
> >
> > > My suggestion is to look what some existing systems have,
> > take the best
> > ideas
> > > and combine them, and then make the rest up.
> >
> > I also agree!!!Even here we can make a basic sistem with many
> > advanced and
> > optional rules. It would also be interesting to consider a
> > set of special
> > rules
> > on how each different army conduct a campaign. After all
> > racial differences
> > are
> > very stressed in the 40K fluff.
> >
> > Alberto
> >
> >
> >
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> >
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Received on Thu Mar 22 2001 - 13:12:15 UTC