I thought the old veteran would come out to reply to a post like that ;)
>2. Morale is not all that important and they generally tend to be too
>high to make a game impact, also it doesn't really affect the troops
>behavior in combat, until they fail a roll.
True, troops keep fighting till they break, and then they flee off the
table. Rather undetailed and lacking suppression effects
>There is not that much out there nowadays, besides epic and its variants
>only DSII comes to mind for sci-fi. DSII is a great game, but again its
>real sci-fi not heroic sci-fi like epic, so things die quick when you
>use unrealistic tactics. DSII also has great morale rules, again morale
>affects everything, you know when your facing green or veteran troops,
>it has a concrete game effect unlike epic where morale is abstracted to
>the point of not having much of a game impact. Weapons are place in
>logical categories such as anti-personnel and anti-armor. Weapon systems
>are placed in broad categories like "laser" or "Plasma". Its strongest
>point is its unit construction system, where you can literally make
>everything. Its only drawback is a chit system for damage, but there are
>net based resources that go around this.
>
Sounds interesting. What are the quality of GZG's mini's???
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Received on Mon Apr 09 2001 - 07:38:30 UTC