RE: [NetEpic ML] unballanced armies

From: <nils.saugen_at_...>
Date: Fri, 25 May 2001 13:32:52 +0200

Well the first thing you would like to avoid while playing against both
Tyranids and Squats alike is to play games with fewer than 8 objectives. In
both cases this will place you at a disadvantage.

I haven't played against the Nid's, but I've read the rules, and they seem
quite easy to overcome, if you don't get suckered into close combat. Stay
back and beat them to pulp before they are halfway across the table. Use
rapid deploymentroops and snipers to take out their commanders. Concentrate
youre fire on the massed formations, if you hit their big monsters hit them
hard as hell making sure they don't regenerate all the wounds you inflict.

As for the squats, they are really hard to beat. I did it once with Necrons
and it was a really close race. Since then the Necrons have been powered
down, and I'm unsure if it is possible to take them with the Necrons now.
Squats are few in number and their CAF and Mobility are not much to brag
about. (Why they are allowed to field Rhinos is beond me). However, they are
very resillient and you'll find it very hard to breake their companies and
kill their superheavies. So capturing objectivs is always important while
fighting squats.

As for the FORTRESS building rule we have adopted (Actually I can't ever
remeber us formally agreeing on it)I would STRONGLY advice you against
introduceing it. Firstly which armies have many weapons with the "destroys
buildings" special ability? Squats and IG/TG. What do these armies lack?
Good assault troops! Do you think that is a coincidence? Nope! So what you
do is to deprive these armies of one of ther advantages. (I haven't fielded
IG much since this hous rule was adopted, concentrating on Space Marines,
Necrons and lately Eldar instead.) Further your enemy KNOWS perfectly well
that Buildings are potential deathtraps when facing these armies, so if he
chooses to set up in a building anyway It's a calculated risk. Furher I
don't like the "Ignores Cover" compensation. Because now even QUACKE cannons
ignores cover!!!! I don't thing that is a good thing!!!!

Nils
  

-----Original Message-----
From: eivind.borgeteien_at_... [mailto:eivind.borgeteien@...]
Sent: 25. mai 2001 12:58
To: netepic_at_yahoogroups.com
Subject: [NetEpic ML] unballanced armies
Sensitivity: Confidential


Hi!
Someone here had a mail where he complaianed about his opponents not wanting
to play up against his squat army.

I think this is very sad, if you cant play against the squats who can you
play against? Not IG as their firepower is stronger and BP in numbers are
almost equal, not SM as their CAF is higher, not orks as their number is
bigger, not eldar as their weapons are stronger (and cheesy would some say,
not me though)

So, what is your oponents main grudge against these fellows?


I cant give you a "how to beat the stunties" but having played them a while
I can point out what I think is difficult with fielding them. (I have lost
more battles than I have won using them!)

They have no infantry with good CAF. +2 at most, they have some +6 but only
one pr detachment, so almost every army can beat you in CC. If you want to
beat your opponent in CC you have to swarm him, which leads to my other
point.

Few in numbers. This might sound odd as the companies are quite large. But
because of the low CAF you have to committ at least 2/3 of a company to gain
controll of an OP. As the companies are quite expencive I never controll
more than 3 in a 3k game.

Bad movability. None of the companies have transports, but have to buy them
seperatly. If you do this your oponent can consetrate his fire on the
transports, taking out 2 gives him one easy 1 VP. They do have termites that
can take them almost anywhere, but they risk comming great out of course!

The third thing I really miss about the squats are the large
armourformations of the IG and SM. Squats can field tanks, but only in units
of 3, which is to give away VPs.

My group (or everyone except the IG player) has gone tired of the
housewrecking of netepic. Because of that we have made the houses (not the
ruins) twice as strong as the original netepic rules, meaning that our
buildings have 4 hits. Weapons that affect buildings gives one hit, weapons
that destroys buildings gives only two but ignores cover to hit.

You might suggest trying this rule to your opponents. In a 3k game I destroy
1-2 buildings as opposed to 4-6.

Hope this is going to be of some help...

Eivind



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Received on Fri May 25 2001 - 11:32:52 UTC

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