RE: [NetEpic ML] unballanced armies

From: Karlsen Rune <rune.karlsen_at_...>
Date: Mon, 28 May 2001 08:39:30 +0200

Engage a Squat Praetorian in CC with a Titan?
Sounds like suicide to me, they all fire on FF,
dont they? Praetorians have so much firepower,
it would be a wonder if a titan survived
the FF..

Rune

> -----Original Message-----
> From: Peter Ramos [mailto:primarch_at_...]
> Sent: 25. mai 2001 15:28
> To: netepic_at_yahoogroups.com
> Subject: Re: [NetEpic ML] unballanced armies
>
>
> Hi!
>
> I never understood why some players refuse to play certain armies. In
> the case of tyranids its a latecomer so I can see it there,
> but squats?
> The squat and ork book was the second one to come out, even
> before eldar
> and chaos, not much reasoning there. Perhaps because they are
> perceived
> as difficult to face and defeat? They are pretty simple to
> defeat if you
> know how.
>
> The basic strategy is to get to them fast. They have no choice as to
> shoot you they are too few to squander themselves in assaults. Dont
> enter a firefight with them, few armies can hold their own
> against them
> this way. Use fast transport units in the form of fliers or tunnelers
> and attack them in the first turn. This disrupts them and keeps them
> from firing at your general advance. Use a titan or two and
> engage their
> praetorians in close combat, it takes away their support
> fire, leaving
> the rest of their army open to your support fire. Take all the
> objectives they cant and contest the ones they have, the more
> you deny
> them the longer the game goes that goes against the squats, they like
> quick victories. Start small, even their support cards yeilds lots of
> victory points due to high break points, go for those first.
> After you
> get those points and most of the objectives you may find you have won
> the game, if not single out ONE company card and hit it until
> it breaks,
> a good choice is the bike company. Avoid the brotherhood companies,
> since their high break points make it difficult.
>
> Peter
>
> eivind.borgeteien_at_... wrote:
>
> > Hi!
> > Someone here had a mail where he complaianed about his
> opponents not wanting to play up against his squat army.
> >
> > I think this is very sad, if you cant play against the
> squats who can you play against? Not IG as their firepower is
> stronger and BP in numbers are almost equal, not SM as their
> CAF is higher, not orks as their number is bigger, not eldar
> as their weapons are stronger (and cheesy would some say, not
> me though)
> >
> > So, what is your oponents main grudge against these fellows?
> >
> >
> > I cant give you a "how to beat the stunties" but having
> played them a while I can point out what I think is difficult
> with fielding them. (I have lost more battles than I have won
> using them!)
> >
> > They have no infantry with good CAF. +2 at most, they have
> some +6 but only one pr detachment, so almost every army can
> beat you in CC. If you want to beat your opponent in CC you
> have to swarm him, which leads to my other point.
> >
> > Few in numbers. This might sound odd as the companies are
> quite large. But because of the low CAF you have to committ
> at least 2/3 of a company to gain controll of an OP. As the
> companies are quite expencive I never controll more than 3 in
> a 3k game.
> >
> > Bad movability. None of the companies have transports, but
> have to buy them seperatly. If you do this your oponent can
> consetrate his fire on the transports, taking out 2 gives him
> one easy 1 VP. They do have termites that can take them
> almost anywhere, but they risk comming great out of course!
> >
> > The third thing I really miss about the squats are the
> large armourformations of the IG and SM. Squats can field
> tanks, but only in units of 3, which is to give away VPs.
> >
> > My group (or everyone except the IG player) has gone tired
> of the housewrecking of netepic. Because of that we have made
> the houses (not the ruins) twice as strong as the original
> netepic rules, meaning that our buildings have 4 hits.
> Weapons that affect buildings gives one hit, weapons that
> destroys buildings gives only two but ignores cover to hit.
> >
> > You might suggest trying this rule to your opponents. In a
> 3k game I destroy 1-2 buildings as opposed to 4-6.
> >
> > Hope this is going to be of some help...
> >
> > Eivind
> >
> >
> >
> > To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
> >
> > Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
> >
> >
> >
> >
>
>
> To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>
>
>
> ***********************************************
> This message confirms that this E-Mail
> has been scanned for the presence of
> Computer Virus, and deemed Virus-Free
> by F-Secure Antivirus
>
> Fri, 25 May 2001 09:28:08 -0400
> ***********************************************
>


***********************************************
This message confirms that this E-Mail
has been scanned for the presence of
Computer Virus, and deemed Virus-Free
by F-Secure Antivirus

Mon, 28 May 2001 08:39:30 +0200
***********************************************
Received on Mon May 28 2001 - 06:39:30 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 10:59:22 UTC