[NetEpic ML] unballanced armies

From: <nils.saugen_at_...>
Date: Thu, 31 May 2001 11:06:11 +0200

If you compare them to for instance Necron Stalkers, they are a true
bargain....!

However, you might not want to doo this with all the Praetorians. If one
should decide to change this I thing one should give each type a thorough
evaluation. Not just up the prices by 1/3. I do feel that for instance the
Leviathan is quite fairly priced, we must also remeber that these units are
special cards!!! So if we should decide to up the prices, I dont think we
should increase them by more than a 100 - 150 points.

Nils.

-----Original Message-----
From: Karlsen Rune [mailto:rune.karlsen_at_...]
Sent: 31. mai 2001 10:10
To: 'netepic_at_yahoogroups.com'
Subject: RE: [NetEpic ML] unballanced armies


I too have been amazed at how little the Squats have to pay for their
Praetorians.
They can outshoot anything short of an Eldar titan armed with pulslasers,
but
are 5 times more resilient. 650-750 sounds much more reasonable to me.
 
Rune
 
 -----Original Message-----
From: Peter Ramos [mailto:primarch_at_...]
Sent: 31. mai 2001 01:04
To: netepic_at_yahoogroups.com
Subject: Re: [NetEpic ML] unballanced armies



Hi!

Hmmm.. very interesting points, you should have pointed that out during the
revision, we could have up the cost. I see the merit in what you say, they
are pretty more resilient know with templates, especially since vortex and
other one-shot kills are now expensive, makes preatorians pretty nasty.

What say others in this regard? I think the points cost Ryan states are on
the money too, opinions?

Peter

Ryan Lawson wrote:


Damn thats expensive! The original idea was to make preatorians worth
their points by giving them templates, is templates and their original
cost too good? I'd like to hear comments on this, since its a very
interesting point.


Squat praetorians have a LOT of firepower. They have better firepower than
titans. They also have the FF and move ability which is also extremely
valuable.

In the old rules, the Colossus and Cyclops were pointed properly with regard
to most everything.....but vortex missiles, warp missiles, gutbusters and a
handful of other shield ignoring weapons skewed their value way too much.

Adding hit locations to them made them withstand those one-shot kill
weapons, but it also made them much more resilient against regular weapons
and units. We found that they were too powerful with hit locations without
an additional increase in points. The points I pay right now are little high
probably, I figured it was better to overpay for them than underpay. Now
that we have fielded them a few times as they are, I think 700 is more in
line for a Colossus and 650 for a Cyclops. They take hits better than
titans, have excelle!

!

nt firepower....but they have no weapon options and
their maneuverability is nonexistent.


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Received on Thu May 31 2001 - 09:06:11 UTC

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