Re: [NetEpic ML] ramblings

From: Peter Ramos <primarch_at_...>
Date: Mon, 28 May 2001 11:08:10 -0400

Hi!

Oops! My mistake on the hero question you read correctly you can rally
as many units as your leadership bonus, but this means leaders with no
bonus can rally, so the rule should read "you can rally as many units as
your leadership bonus +1. So a hero may rally 3 units although it can
command only one, this is because rallying has to do with leadership
(inspiration effect) and not command control which hero units have less
of than full fledged command units.

I'll make the appropriate changes.

Peter

Weasel Fierce wrote:

>> Remember to re-download the rules since I updated them to clear up some
>> omissions.
>>
>> All feedback welcome, I'm curious to see what results people get.
>
>
> Well, had a test fight (marines versus marines) this weekend and mor to
> come.
>
> The new version is good, and dropping order counters really smooths the
> game.
>
> One side-effect is that I found that assault troops can be stopped in their
> tracks by suppressing them, before they get a chance to move.
>
> This means that you have to move high-priority units first and wait with the
> not-so-imortant things. Very good.
>
> A few specific questions though
>
> Generel rules:
> The new artillery rules seem great allthough arty sure is powerfull.
> However, are artillery able to fire directly, or do you always need a
> spotter?
>
> Also, as I have understood the rules, artillery can activate itself and
> move, or wait until someone calls in a barrage and then be activated.
> Is this correct and if so, how does mobile artillery work?
> Can you move and fire when the barrage is called in, or can you move and
> then have the barrage called later??
>
> Can units of heroes rally themselves? (I assumed that they can)
> Also, how many units can a hero rally? According to the rules, a unit of
> heroes can rally 2 units (as their LD bonus i +2) but as they can only
> command 1 unit it seemed that they can only rally one unit. This should be
> clarified however
>
> Orks:
> The reliability skill should still malfunction on a roll of 1 rather than
> not at all. Many reliable units have very good weapons. Having the potent
> mekaniak upgrades with no penalties is a bit oo good, especially for bad
> moons etc.
>
> Painboys do not have stealth, allthough they propably should ????
>
> How come you cannot take a weirdboy on foot?
>
> Chaos:
> It appears that (in case of traitors and cultists) you must take LESS
> champions than lords.....shouldn't this be reversed as the lord is higher in
> the chain of command??
>
> Shouldn't chaos whirlwinds be stubborn??
>
>
>
> Keep up the good work ;)
>
>
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Received on Mon May 28 2001 - 15:08:10 UTC

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