I think the big problem with robots and dreads is somewere along the line they got slowed down in epic, robots should be 2 times faster then troops and dreads should be 1.5 times faster then troops ex. in 40K troops move 4", dreads move 6", and in RT robots move 8". also they should have a bonus fighting troops in CC (like 3 dice and pick the best 2)or( give them their 2 bolters they have) this will go a long way in making them what they should be in the game
Eivind Borgeteien <eivind.borgeteien_at_...> wrote: As any player (I think) that has been around for a while and have an IG or SM army, I have a whole bunch of robots laying around. With my ideas on using robots in drop pods, and now a unit for the squats, I hope we all can dry the dust off theese guys. This is a unit I made shortly after watching the latest Star Wars movie, and with the recent discussions around Squats, and lately robots/walkers I thought this was a proper time to present the unit. Ironbreaker Armoured Robot Squadron (Company Card)
The Ironbreaker Armoured Robot Squadron consist of two robot detachments and one super heavy command vehicle. The role of the command vehicle is to transports the robot detachments into battle, and then control the robots.
As long as the command vehicle is operational, the owning player can give orders to the robots as normal. If the command vehicle should be destroyed, the robots will go back to their prewritten programs. The command vehicle has to be within 25 cm of the robotdetachments to be able to give them orders. If the vehicle is further away than this, the robots will go back to their prewritten programs.
The command vehicle is considered a commander, so all rules for commanders applies to this vehicle
Due to the technical nature of this units, the availability is somewhat scarce. Only one IARS is allowed pr 3000 points.
Models: For the vehicle, use any suitable tank of super heavy size without big guns. For robots, any robotic looking 6 or 10 mm miniature will do.
Unit Name
Move
Save
CAF
Weapon
Range
Attack Dice
To hit roll
Target�s save modifier
Notes
Robots
10 cm
5+
+2
Autocannon
75 cm
1
5+
0
Walker, special rules.
Command Vehicle
15 cm
1+ all round
+3
Heavy Bolters
25 cm
4
5+
0
Carries 10 robots
Name
Contents
Break
Point
Morale
Victory
Points
Cost
Ironbreaker Robot Squadron
2 robot detachments (5 robots each)
1 Command Vehicle
10/CV
-
2+1
300
Would love to get some feedback on this! Eivind
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Received on Wed Jun 06 2001 - 20:45:16 UTC