Re: [NetEpic ML] Army character

From: sarah-warren <warren.c_at_...>
Date: Sun, 10 Jun 2001 11:44:39 +0100

As an Orky Boss as my alternative guise (my first is an Imperial Guard
Commissar) I like the idea of a Stormboyz Panzer Korps, I'd use
it........More gofaster Orks with gunzz....

Warren
-----Original Message-----
From: jyrki.saari_at_... <jyrki.saari@...>
To: netepic_at_yahoogroups.com <netepic_at_yahoogroups.com>
Date: 13 June 2001 06:53
Subject: RE: [NetEpic ML] Army character


>[snippety snap]
>> Orks- large crappy units. Its odd that the ors have no "tank" clans
>> when they use so much of them, no stompa mob company cards or
>> deathrolla clans. they all should be big and unwieldy. They should
>> have VERY FEW independent units and then they should be somewhat
>> unreliable (madboys, tinbotz). They can shoot alot, but their average
>> range should be 50-75cm, NEVER over that.
>>
>
>A while ago I created Stormboyz Tank Korpz. It came out as a bit crappy,
>having only two detachments of lungburstas, but with little tinkering I
>still think it would make a nice optional unit. Let's see: (where's that
Ork
>armylist... oh yes, there!)
>
>Stormboyz Panzer Korpz:
>1 Mob of 5 Bonebreakas, 1 Mob of 5 Bonecrunchas, 1 Kaptin Bonebreaka.
>BP: 6, Morale: 4, VP: 3, Point cost: 500
>The mobz must be within 20cm of the kaptin to receive orders. The Panzer
>Korpz May only take stormboyz mobz and battlewagons as support cards.
>
>[snip]
>
>Jyrki Saari
>
>-There is no such thing as free lunch because eating takes time and time is
>money.
>
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>
Received on Sun Jun 10 2001 - 10:44:39 UTC

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