Re: [Epic] SM/TL Chaos units

From: David Lado <lado_at_...>
Date: Wed, 30 Jul 1997 09:42:40 -0400

>>Scott mentioned in another thread how he likes Horrors.
>>Those things drive me bonkers with that damn "split"
>>rule. Doomweavers? Close Combat? Vortexes?
>>Death Rollers? How did people resolve the interactions
>>of these goofy daemons with the effect that killed them?
>>The only clear situation I see is:
>> I shoot them at .01cm or more - they split.
>>
>>How about the rest of them?
>>(Regenerators can do some weird things too-
>>feel free to throw them in also)
>>
>>Also, void shields give units a psychic save when
>>they're up. Some units have a built-in Psychic
>>save. Is there any difference in them?
>>
>>What about Shokk attack guns?
>>
>>Unit w/psychic save hit by SAG -
>>Save applicable? or not?

>Do you want answers to these or are they rhetoric?
>
>I ask because the whole "conflicting rules" thing about Epic 2nd Edition is
>a beat up in my opinion.

>In my opinion there are huge sections of the rules that ARE NOT SENSIBLE,
>but there are actualy no "conflicting rules" whatsoever...
>
>Agro

If this were coming from anyone but Argo, I have to think it was a
joke. I think that either you have a much more rigid definition of
"conflicting" (which I define as 2 rules interacting in such a way
as to produce a result which is not covered in the rules), or you're
simply playing a completely different game.

I agree, there are many sections of the rules which are not sensible.
There are also many rules which simply conflict. Also, many things
that are rules conflicts to others, you have already adressed in
your group and therefore have a "perfectly sensible" answer for.
However, it is very often the case that different people can have
perfectly sensible and completely different answers to the same
question.

A perfect example was the Shokk Attakk Gun vs holofield question I
posted during the last debate. Both you and Aaron (I think) posted
"it's completely obvious what the answer is..." responses, but both
"completely obvious" answers were also completely different. Just
because your group has hammered out a set of rules that functions
well (my group did it too, after time), doesn't mean the rules
didn't have conflicts to begin with.

David
Received on Wed Jul 30 1997 - 13:42:40 UTC

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