RE: [Epic] Deathwing Detachment

From: Miller, Chris <CMiller_at_...>
Date: Thu, 31 Jul 1997 10:20:53 -0500

>Deathwing: As described in Codex: Angels of Death Members are immune to
>the effects of psychology. Members of the Deathwing are know for their
>unwillingness to back down in the face of horror. To represent this the
>Deathwing special ability gives it's detachment members: +2 to their
>Assault value, and the Rampage special ability. Note that the +2 to the
>Assault value is added after the doubling for any Hero ability.
>This part I have a problem with. I don't play 40K but I have kept up with
>the rule
>changes. I believe the only thing special about Deathwing is that they are
>immune to psychology. Yippee, in 40K marines immune to psychology, big
>bonus.
>I don't see where this turns them into hand-to-hand monsters. I would think
>more along the lines of automatically passing leadership tests.

---> I think this is still too much - marines already have the
"stubborn" for re-rolls.
At most. I'd give 'em a +1 to Leadership checks.

> Maybe ignoring
>blast markers all together if the Detachment was restricted enough. Actually
>I wouldn't even do that because the only support I would let them have is
>Land
>Raiders and they really don't need to be ignoring blast markers. Let me
>finish
>this by saying I'm against any special rules for units. I did not like the
>article
>on the different detachments in White Dwarf. As soon as I read it I called
>my main opponent and assured him my Ravenwing would never use those rules.
>As soon as special rules are made you have everyone flocking to the groups
>with the greatest, and always underpriced, bonuses.

-----> Different Chapters for Marines, Clans for Orks, Craftworlds for
Eldar etc. I
can probably buy, but do we need special rules for *individual
companies*?
I think not...ya gotta draw the line somewhere, and I know - the Death
Company
and the Ravenwing have come out, but they're still pretty optional, and
how many
"specials" does one group get?
>
>You may include as many Deathwing detachments in your army as you wish.
>However, you should note that the Deathwing is just a single company and
>can muster a maximum of 50 units (split as you wish).
>50 units seems kinda big. There is what 100 marines in terminator armor, 20
>squads, and then 20 land raiders to carry them around. And with a strict
>reading
>of the rules you could put them in 10 LR's. So using the detachment sheet
>you
>could get 10 squads and 10 support units. I didn't intend to detract from
>your work,
>I just don't see this the same as you I guess.
>John
----> yes, if we must pursue this: 1 company = 100 marines = 20 stands
of Termies, max.
        The tanks etc. should probably be the max support=max # main force
units.

Here's my take:
        If you want marines, and you want special assault marines, make some
Space
Wolves, and they already have WD rules for it - some chance your
opponent has seen it.
Take a Death company and some grunt BA's. Spread out a bit and paint
some of those
guys a different color...I have UM's for most of my marines, with a
SM/TL Batlte co &
support of Blood Angels, a GreatCo, LR co + support of Wolves, a BtlCo &
Ravenwing
of DA's, and some Howling griffons to match my 40K marines. You don't
need
humongous gobs of them like this, but make another detatch of another
chapter and
use their "rules creep", rather than adding your own...
(Or not - hell if you really like DA's just say the deathwing uses the
Wolf rules - : ) )

Chris Miller

>
Received on Thu Jul 31 1997 - 15:20:53 UTC

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