Re: [Epic] Airstrip card/terrain idea
>...a quick-and-dirty take & hold scenario with fast attack units, where
>the attacker has a points advantage over the defender, but has to
>capture the airstrip while the flyers are away? Maybe 3-4 turns to do
>so? (Yeah, this changes the time scale that E40K is played in... who
>cares? Just no-one can take any flyers, they're all busy elsewhere....)
How does that change time scale, when most of the missions of the Fog of War
scenario all have to be completed by turn 4?
Tyler
Received on Fri Aug 01 1997 - 23:16:06 UTC
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: Tue Oct 22 2019 - 13:09:43 UTC