This tactic is called the Picket Point Defense.
Please tell me where the weakness is, as I know
there is at least one.
PPD: a means of holding an objective after is has
been taken.
Needed: 4 "points", distributed over three
detachments.
Picket Point: Low cost screening units. If they
have fire power or some other function (besides
being cheap) even better. Represented by PP on
the diagrams.
Fire Point: Mid to long ranged shooting units.
Decent fire power or super heavy weapons.
Represented by FP on the diagrams.
Swing Point: Mid to long ranged shooting units.
Virtually the same as FP, but a different
detachment.
Break Point: Assault troops mixed with some
firepower. Short ranged attacks only. Also a
separate detachment from the swing and fire/picket
point detachments.
Setup method
PP
|
FP1 | FP2
/ | \
SP1 BP SP2
Concept:
Picket Point draws all fire (being the closest
target, and being in least cover). Use these
troops to soak up all incoming shots, and take the
BM's. Hopefully, PP will have enough "shooting"
power to take on the liabilities of BM's on that
detachment - freeing the FP to return fire.
FP setsup either to the left or right of PP. SP
can setup either directly behind or to the side of
FP. FP and SP should be set up withing 15cm of
each other, and thus should be able to target the
same detachments.
BP is set up directly behind PP.
As PP is fired upon, PP is reduced, removing units
from PP first over units from FP (which is in the
same detachment). FP exisits to return fire, and
to support fire on units Assaulting PP.
SP exisits to shoot at long ranged units, and
units moving on assault orders to PP/FP. SP
should be far enough away from PP as not to be
ensnared in a CC or firefight. If an assault
happens, PP and FP disolve away (retreat move)
behind BP, allowing BP to follow up with an
assault next turn. SP can also retreate behind
BP, or can engage one unit from SP in this
followup, so that SP can provide supporting fire
in the coming assault.
Three detachments, with a maximum on detachment
points around 300-400 (this is, after all, for
only one objective).
--
My usage:
PP/FP: a detachment of 6 guardians, with 6 support
platforms.
SP: a detachment of 3 Falcons and 3 Night
Spinners.
BP: a detachment of 5 Aspect Warriors with Exarchs
and two psykers.
--
This tactic makes for a nice holding force. It
can generally hold an objective long enough to
reap the morale benifits to make the holding
action worth while. It can absorb firepower,
withstand a moderate assault, etc. The holding
action itself will usually force an enemy to
divert more points/detachments to take/retake the
objective than what you are putting into holding
said objective, allowing you to pour more
firepower into other places.
A small tactic (and one that needs refining), but
I thought I would share it with you all to see
what you think.
Thanks
--
// William Rood - Systems Development
// Dow Jones & Company, Inc.
//
// mailto:wrood_at_...
Received on Mon Aug 04 1997 - 14:58:37 UTC