Re: [Epic] Interesting Orky Tactic..

From: Bill Provick <bprovick_at_...>
Date: Tue, 05 Aug 1997 20:18:30 -0400

At 03:38 PM 8/4/97, you wrote:
>
>>>1. Could I put Det.1 (the shooterz) on Overwatch orders? The rules say
that
>>>the Orks being tranported may not move.
>>
>>I say no, because they're hanging onto the battlewagon, not aiming
>
>Hmmm...didn't we already have this discussion about marine stands in
rhinos, and
>the idea of different orders to the transports than to the cargo? I feel that
>it's perfectly acceptable for this to work:

Isn't the idea of overwatch people standing around, finding places to rest
guns, check wind, fix scopes for proper range. (People that shoot rifles
should know what I'm talking about) If their in a tank, how do they do that?

Tyler

>Warboss: 'Ey, go drive up and give dose oomies a taste vu da boot leather! but
>first take dese shooty boys to da ruins on yer way!
>
>>>2. Probably asking for some cheese-bashing, but could the wagons detachment
>>>pick-up the shooterz in the assault phase and wisk them away to safety?
>>
>>No, Orks can only hitch a lift once per turn, as page 15 of the rule book
>>"Orks Hitching a Lift"
>
>Ahhhh, but does it:
>
>Rulebook, p15
>Orks Hitching a lift:
>"Orks can't move on their own in the same phase if they hitch a lift, but the
>vehicle's move is unaffected. Units hitching a lift in this manner are simply
>picked up and dropped down as the vehicle makes its move. A unit of Orks can
>only hitch a lift once per *PHASE*." (emphasis mine)
>
>Rulebook, p21
>Assault:
>"Moving in the assault phase is subject to all the rules you used in the
>movement phase, except that units may not snap-fire in the assault phase."
>
>So Orks could hitch a lift twice in the *turn*, just not in twice in a
*phase*.
>However, rereading that passage, I would have to say that orks on overwatch
>couldn't do this, only orks on assault orders: The rulebook says specifically
>that the Orks *lose* their ability to move if they intend to hitch a lift.
Only
>Orks on Assault orders have *any* move to forfeit in exchange for the hitch.
>So, I guess I have answered (2) on my own...
>
>>Seems to me, that as
>>
>>How about this:
><Scouts/Heavies Tactic clipped>
>
>That's nice. I think Infiltrators are some of the best units...
>I like infiltrators to cut off enemy flyers: spread a line of infiltrators out
>across your entire front line, at least 30 cm past your closest guys. Flyers
>come straight on, you've got some snap fire before they get through.
>
>Chris
>
>
Received on Wed Aug 06 1997 - 00:18:30 UTC

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