Re: [Epic] cheese

From: Spatula <shupes_at_...>
Date: Thu, 30 Jan 1997 20:01:13 -0500

> From: John A Chapman <jac_at_...>
> > Fluff doesn't mean anything, play balance should be the
> > ultimate guide. Chaos can only have 4 companies, max, as it is,
> > they don't need any more restrictions than that. Companies are
> > too useful to charge extra for them.
> Like I said it may be a fluke , it may be due to the house rules around
> here, but no matter who the commander is chaos tends to do better than other
> armies.So if play balance is the criterion at least from our perspective
> maybe 4 is too many...

        Well, it's not like you ever see more than 2 anyway, so
I don't see how 4 could be too much.

> The reward (and to a lesser extent the ability to use
> chaos cards) is almost certainly the worst part- the Nurgle
> and Tzeentch being the worst, the Khorne reward is probably about right
> and the Slaanesh is either good or bad depending on who the opponent is....

        Nurgle's Rot can indeed be amazingly digusting, although
since it doesn't happen until the end phase you do have a whole
turn to kill any Death Guard that get too close. The Tzeentch
reward is not the worst, you have a good chance with the scatter
that it won't even do anything. Khorne's and Slaanesh's are pretty

> > > Not when the marine bikes (that go towards the 'normal cost') are
> > > overpriced to begin with. They cost 50% more than the equivalent ork or IG
> > > unit.....I think this is the same sort of problem with eldar bikes/windhosts.
> >
> > Besides, the bikes in the Ravenwing are free (400 pts
> > for 2 200 pt units of speeders). And I think they're only 33%
> > more expensive than IG bikes (150 vs 100), although I'm not
> > sure about the IG bike cost.
> Ummmm IG bikes are 33% less than SM wile SM are 50% more than IG -
> great to think stores can do this sort of thing to you with ads... :)

        Ooops... that's what I get for replying without really reading...

> But this means IG bikes outnumber SM 3-2 and the SMs give up 4VP to 3.
> If these groups go up against each other (ok always dangerous to use this
> sort of example) we're looking at (at the least) one of the SM groups being
> broken - maybe both - and probably the IG troop wont be broken -

        Which is why it's dangerous to use those sorts of examples... =)
Sure IG get more bikes for the same points as SM, but the IG bikes have
much less staying power. If you direct some firepower in their direction
and break them before they reach CC, they become much less useful, while
the SM bikes are still a real threat. Of course units like Yarrick and
Ghazghull remove these important distinctions, but let's just ignore them
for now. These troops don't operate in a void. (just like twin-pulsar
phantoms will generally beat warlord titans, but in the real game the
warlord will probably bring his arty company friends along)

Received on Fri Jan 31 1997 - 01:01:13 UTC

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