Re: [Epic] cheese

From: Spatula <shupes_at_...>
Date: Fri, 31 Jan 1997 11:33:38 -0500

> From: John A Chapman <jac_at_...>
>
> > So just what is in this Chaos army? Also, what house rules do you use? I
> > guess the next question would be "what is in the army you normally
> > field?".
>
> Ok house rules that are important - for some reason WS shields stop
> when they hit the terrain -

        What do you mean, if you fire the wave and it hits a hill
it stops? or a forest? I'm pretty sure the rules say it goes through
everything, correct?

> As to speculative fire - forget it - if something is in forest , even if
> you have a spotter (flyer) you cant barrage it (kind of goes against what was
> said in WD

        Which WD is that?

> to the dirt but........). Oh yeah teleporting stuff goes through WS shields (ie
> warp missiles, shokk guns) (WS's are reeeel a:popular (sure) b: persecuted -
> doesnt help if youre the only one playing eldar i guess...) - so much for them
> blocking LOS , etc.

        This is really silly. Can't target the WS means you can't target
the WS, period. Are your opponents really so afraid of them that they
target them with warp missiles? How many are you taking? I agree WS
are pretty nasty, and I had some major problems with them when I first
started playing, but they're not nearly as bad as they look. Anything
flying high can spot them and either call down indirect barrages or
shoot at them (or both). The WS is not a skimmer so fast units can
reach it early on and pin it in CC. Getting hit by the wave does not
disrupt a model's ability to fight in CC (according to Andy & Jervis).
etc. etc. You've got some high-strung opponents.

> Up until now Thawks came in as necessary during the owner's movement phase
> (thank god for finding that ruling).

        What ruling is this? Doesn't the thawk rules say you bring
them on as needed in your movement phase?

> Also we have one or 2 players that seem to
> believe during movement, units can move in perfectly straight lines ,
> perpendicular to say a snap fire unit - 'damn you can only shoot the end one' -
> thats still being argued about.

        I don't understand this one. Snap-fire weapons can shoot
at anything they can see that moves past their field of vision during
the movement phase. What could be clearer than that?

> Oh yeah usually
> no battlegroups -

        That's nice to see.

> and almost always no titan objectives

        Does anyone actually use these anymore? Horribly unbalancing
(Free titan with every 2 you buy! AND a chance at free VPs!!!).

> &disclosure of army
> composition is not required nor is detaails of which units belong to which
> companies etc (Now thats what I have a big problem with, most members who
> support this conveniently ignore unit markings etc, and this can make it a real
> prick to figure out just what you need to shoot in order to break a given
> unit - and this tends to favour the more homogeneous armies..).

        If you don't know your opponent's army composition, how
can you tell if it's legal or not? Or if he's using it legally?
This would be a big problem facing IG, who have such strict rules
about what unit can go where depending on who its commander is.

> Hey some of the
> rules make sense, some are for game balance, some seem to be just because a
> certain portion of the group didnt like units - go figure ......phew.......

        Sounds to me like your playing group is more competitive
than friendly.

> a fair chunk (ie its basically a chaos marine army). There will usually be

        How boring. Doesn't he ever try anything different?

> The basic tactic is to use the few bigger guns to take out snap fire units
> (in conjunction with empty t-hawks) ,

        How do you handle Thawks? As written or with the 'normal'
flyer rules? As written, they can be seen by everything on the board,
which means you could set your snap-fire up behind cover on your
back line, immune to enemy fire and still able to shoot down the
thawks.

> Thats it - so simple I wonder why it works so well..

        For one thing, his tarantulas are useless unless you move
into their range, which is only 75cm. A sit back and shoot army
(especially all on pop-ups) with a wind rider host *in reserve* to
grab objectives/handle backline assaults, would probably work OK.
Using Titans and tempests to fire everything into magnus (or some
other GD, this will quickly put the hurt on him in small games, so what
if he kills one tempest? (put them on advance orders the turn after
magnus takes one down, move, and shoot something else, so that he
can't break them)) Prism Cannons, prism cannons, prism cannons.
2 or 3 will get him good. Warlock Titans - +1 to hit with the
psychic lance, psychic save (works against GD powers/chaos cards),
the only problem is the lance's short range.

        You should be able to beat him in a firefight, you outrange
and outclass him, except for magnus. So get rid of Magnus, and
then sit back and let him come to you. and shoot the hell out of
him while he does.

> As an eldar player I'll usually take 1 wind host, often a battle
> group when a:accepted b:playing a game over 3000pts,1-2 wave serpents,1-3
> fire storms often a doomweaver,sometimes falcon or guardian hosts (rarely

        From what I've heard Doom Weavers are only useful if
you take more than one unit.

> as a war host so as to get more special cards......). A mix of aspect warriors
> and wraith guard are common (swooping hawks and dark reapers being the ones
> least often taken scorpions, banshees and dire avengers being the most regular)
> . Spirit hosts turn up sometimes when i dont think there
> will be many thawks or snap fire opposition. Tempests are rare (got sick of
> titans,Magnus,thawks and weirdboys nailing them). Usually the special cards
> will go in scouts,warlocks or harlequins sometimes exarchs and (very rarely)

        The exarchs are almost always worth it. The ability to
move 40cm and fire 75cm in FF is just too damn good. Screen them
with a unit or two of swooping hawks on charge orders (my friend
Eric thought that one up).

> a warlock titan.Death Stalkers sometimes turn up against chaos,Warp Hunters
> when I remember I paid for the models and want to use them (hey theyre only
> 100 pts)

        Yeah, but they also generally fail to accomplish anything.

Scott
shupes_at_...

> and Nightwings when I can afford them.Vibro cannons are pretty regular
> too.Theres not many units that never turn up - knights las cannon and war
> walkers mainly. Maybe not concentrating
> on the really good stuff is my problem.....Suggestions appreciated but I like
> some variety (although there are a few AMEX (dont leave home without..) units).
Received on Fri Jan 31 1997 - 16:33:38 UTC

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