The thing that throws most people off Space Fleet, from what I've seen,
is=
the fact that your chance to hit is based off where the dice land in
a box=
top. Apart from that, I think it's a pretty solid set of rules.
I certain=
ly haven't seen the 'gaping holes' that someone else described.
(And if yo=
u're curious, drop by
http://www.andrew.cmu.edu/~at2u/sfleet.html to look a=
t the rules. <plug,
plug> )
I've seen them. Probably my favorite rule set =
from GW is Blood Bowl(second ed). There are some problems with it, but they=
are fairly uncommon and not to bad. Also, the monentary expenditure is not=
to bad, you could buy a team for the price of a necromunda gang. (adjustin=
g for inflation there.)
-James
- application/ms-tnef attachment: stored
Received on Sun Aug 31 1997 - 04:43:00 UTC