RE: [Epic] Overwatched Barrages
 
Bart,
All I can offer is sympathy.  I just began playing Epic40K (Played one 
game of Space Marine) but I have been playing GW games (40K, 
Warhammer, Necromundia, Blood Bowl, Man-o-War, etc for 10 years.
GW does not understand the concept of artillery and never will.  Maybe 
the NCOs on the gun line recognize flaws in the computer plotted 
target grids and correct them manually when they fire on overwatch.
Our (my playing group) gut reaction was "say it ain't so, Joe" when we 
discovered artillery could reroll when on overwatch.  Needless to say 
the number of artillery batteries doubled soon after.
As I set here typing another player offered an explanation.  In the 
Field Artillery world, a battery receives two types of fire mission: 
Pre-planned and On-call.  Your entire army has access to On-call 
missions but only certain units get priority pre-planned missions.
So maybe Overwatch fire by Epic40K artillery are pre-planned missions. 
 The Fire control center has already plotted the grids and the guns 
are "laid on" to fire.  Normal fire by artillery is really on-call 
missions, fire missions called in during the battle and fired because 
there were no priority targets available.  In "real life" it is a very 
big deal to take tubes off of a pre-planned target to fire an on-call 
mission.
Remember all of this is an attempt to explain a rule I don't like 
either.  Maybe Overwatch fire is how the artillery normally fires 
(stationary with pre-planned targets).  Normal fire is an on call 
mission that fires quickly and immediately returns to pre-planned 
grids (they fire less rounds because they are not sure of the target). 
 Prepatory Bombardment is what Field Artillery Officers call a "hip 
shoot".  A high pay off target presents itself and the artillery 
battery fires the mission in a minimum amount of time (called a crew 
drill) to put steel on target.
Or GW could just be idiots.
MadMac
----------
From:  Bart Koehler[SMTP:bkoehler_at_...]
Sent:  Friday, August 29, 1997 2:53 PM
To:  'space-marine_at_...'
Subject:  [Epic] Overwatched Barrages
All,
OK.  I've been observing the list for a few months while I get used to 
the
game mechanics (I am new to Epic with the new edition), and I thought 
I
would wait until I could at least speak semi-intelligently about the 
game
before posting.  Well, I'm posting and whether or not it's 
semi-intelligent
is another thing.
Anyway, someone please explain to me why Barrages, particularly 
Indirect
90cm Heavy Artillery type barrages can be overwatched?!  As an Orc 
player I
tend to have areas of my army that are somewhat dense with boyz, yes 
it's
true.  These overwatched barrages are getting to be a bit troublesome. 
 How
can these shots be put on overwatch.  Do they have a meteorologist 
doing a
better job at reading wind currents and humidity?  Perhaps they have a 
laser topology of the battle field which allows them to redirect 
barrages?
 (Note the sarcasm)  A barrage is a barrage.  A better aimed barrage 
is
still a barrage.  I just don't think that these types of shots should 
be
able to go on overwatch.  It is not as if the units shooting can 
control
the blast area once they've shot.  Anyway, I would like some of you
experienced players to explain why my boyz are getting flattened by 
these
overwatched barrages.  End of rant.
Bart
Received on Tue Sep 02 1997 - 14:11:12 UTC
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