csalvato_at_... wrote:
> The way I see it, the only reason that the "May add 30cm to its initial move"
> was added on to GW's standard infiltration ability is so that infiltrators could
> be used in the scenarios requiring reserves. So why not say simply that
> infiltrators which are deployed at the beginning of the game may deploy up to an
> additional 30cm into the table; infiltrators which come on as a part of reserves
> may add 30cm to their move. I believe that *that* was the intent of the rule.
> Transported infiltrators seems to me to be pushing the line between "beardy" and
> "tactical."
>
> Just my $.02...
> Chris
Not just reserves, in my humble
opinion...I think it is generally a
mistake to try
to treat game turns as fixed time
periods, ranges as maximum theoretical,
and
movement speeds as max velocity x time
available.
I think of the infiltration rule as
reflecting that some troops tend to be
'in
front', having worked their way/ been
deployed ahead of the main body of the
army.
For this reason I have no big difficulty
with seemingly odd uses of the
infiltration
rule; infiltrators, after all,
specialize in being places where their
opponents
think they could not possibly be.
As an example; lictors have infiltrate,
and lictors (and space marine scouts)
can be
deployed from drop pods. On their first
move, they get to travel 30 cm extra;
this
is quite clearly legal according to the
rules, and as far as I am concerned,
makes
perfect sense. While regular troops are
regrouping and setting up, the Lictors
are
instinctively rushing far ahead of the
Tyranid mass, to set up in cover, near
the
enemy, or whatever. It is undeniably
part of the fluff that Lictors are the
advance
elements of the swarm. They have to get
in front at SOME point...
Incidentally, drop pods in Epic40k are
muchos cool. I highly recommend their
use; I
like to put support weapons,
Terminators, Assault Marines, and Scouts
in them. The
scouts and assault marines can quickly
engage the enemy, with the support
weapons
and 'Nators offering supporting fire. If
you could put Dreadnoughts in them, it
would be purr-fect.
Eugene
Received on Thu Sep 04 1997 - 23:20:13 UTC
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