I don't understand why engineer units would get +2FP or +2 assault. I say=
just give them the special ability you outlined first regarding placing or=
removing special terrain features.
It does make sense that after they spe=
nd the engineer points to place or remove a special terrain feature, the po=
ints spent are gone and cannot be used again for the remainder of the battl=
e.
I would also add this: engineer units must be given there orders like =
any other unit. When a detachment that includes engineers wants to place o=
r remove special terrain features, they receive the order ! for special ord=
ers; other units in the detachment are on overwatch just like units act whe=
n included with artillery units using special orders for pre-emptive strik=
es. the special terrain piece is not placed or removed until the end of th=
e turn (or maybe the end of the combat phase just prior to assault phase). =
This would reflect the time it takes to perform the task. More engineers c=
an be assigned to a task than required to perform the task, but if through =
the course of combat engineer casualties cause the detachment to have fewer=
engineer points than surviving engineers can provide, the special terrain =
piece is not placed or removed. The engineer points committed to the task =
are still spent.
----------
From: J. Michael Looney[SMTP:mlooney_at_earthlin=
k.net]
Sent: Tuesday, September 23, 1997 1:18 PM
To: space-marine_at_....=
se
Subject: [Epic] Engineering rules for Epic 41K correction, reformat and=
expansion
Mark A Shieh wrote:
> Do you mean that each infantry u=
nit that has the Engineer
> special ability generates one engineer point, o=
r that each unit in a
> detachment with Engineers contributes a point wheth=
er or not they're
> upgraded? I can see it either way, but it's somewhat u=
nclear.
Engineering rules for Epic 40,000
For a cost of 5 points per unit=
any infantry unit may be upgraded to
Engineer status. Vehicles, to incl=
ude war engines that have the
Transport special ability may be upgraded at=
a cost of 7 points per
vehicle. Vehicles that are up graded to Engineer l=
oose their
"Transport" slots (the space is now full of mines, pointy bits o=
f wire
and like that)
Each infantry unit that has the Engineer special abi=
lity generates 1
engineer point. Each vehicle generates a number of engine=
er points
equal to the units Transport rating (i.e. a Rhino or Land Raider=
generates 2 points , a Razorback or Falcon 1 point.). Each detachment
tha=
t has any engineer troops has a total engineer points equal to the
sum of t=
he infantry engineers and vehicle engineers. Detachments may
not share or =
loan points to other detachments to work on larger
projects.
Examples:
1) =
An IG detachment has 2 IG squads each of 2 units, 1 squad has the
Engineeri=
ng special ability. Each squad is mounted in a Chimera APC.
The Engineer's=
APC is not upgraded to Engineer. The detachment has 2
engineer points. T=
his detachment may not clear a mine field.
2) An IG detachment has 2 comma=
nd elements each in a Chimera, 2 IG
squads with Engineering, who's Chimera=
is upgraded to Engineering, plus
2 heavy weapon squads in Chimeras. This=
gives you a total of 8 IG
stands (2 command, 2 HW, 4 Cbt Eng), 6 Chimera, =
2 of which have no
transport slots open, but do have engineering. This giv=
e you a total of
8 engineering points. This detachment may do any engineer=
ing tasks
Any detachment that has Engineers in it that wants to perform
E=
ngineering tasks must be placed on special orders. The non engineers
in th=
e detachment are treated as if they were on Special orders (if that
has any=
meaning for that unit) or Over watch at the owning players
choice.
Engi=
neering task are performed during the Movement phase of the owning
player.
=
Engineering tasks:
Lay Razor Wire 1 EP
Clear Razor Wire 1 EP
Lay Mine Fiel=
d 2 EP
Clear Mine Field 4 EP
Generate Smoke Screen .5 (one half) EP
When a=
mine field, razor wire or smoke screen is laid it must be placed
in conta=
ct with at least on unit of the laying detachment.
At least one unit of th=
e detachment must be in base to base contact with
a mine field or razor wir=
e strip to clear it. Smoke screens can not be
cleared.
Smoke screens are=
as per normal smoke rules except that the template is
placed in contact wi=
th the unit generating the screen instead of being
delivered via artillery =
shells.
Once a mine field or razor wire is laid it obeys the rules given f=
or
them in the Battle Book
Engineer units receive +2 FP or +2 Assault when=
attacking enemy units
that are in Fortifications. When using the +2 FP th=
e engineer must be
within 15 cm of the target. This reflects satchel charg=
es, flame
throwers, Bangalore torpedoes and other means of messing with so=
me ones
mind and body that combat engineers tend to carry with them.
If th=
e "Bunker" objective is in use Engineer units receive a +2 FP or +2
Assault=
for attacks on the bunker.
Optional but strongly suggested to avoid, well=
cheese,
Engineer points are one shot points. My example detachment # 1 co=
uld
lay one mine field at any point in the game. Detachment #2 could lay a=
total of 4 mine fields during a game, or clear a total of 2 mine fields
or=
any combination totaling 8 points. The +2 FP bonus for Engineers
assumes =
that they still have Engineer points available. Using the +2 FP
does not u=
se up any engineer points however.
--
Sillyness is the last refuse of the =
doomed. P. Opus
--
Geek code: GAT d-- s:-- a C+++ UL++ P+ L++ !E- W+++ N++=
o K++ w+++ !o
!M-- !V-- PS+ PE++ Y+ PGP t++ 5+ X R+++ tv+ b++++ DI++++ D G=
++ e+
h---(*)
r+++ y+++(**)
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Received on Tue Sep 23 1997 - 22:08:28 UTC