Re: [Epic] 'Nids 'Nids 'Nids

From: Sean A. Upchurch <sau_at_...>
Date: Tue, 30 Sep 1997 08:52:43 -0700 (PDT)

> Keith Laidlaw wrote:
> >
> > (3*25)-5 + (15-5) + 15 = 95 cm.
> > assault spawn 1st infantry 2nd infantry
> > march assault assault

Is this calc right? I'd always thought that losing the 5cm to unload
was just like gaining 5cm for road bonus. i.e. before the multiplier.

        3*(25-5) + (15-5) + 30 [charge] = 100cm

About the bugs getting decimated, use mycetic spores like they're going
out of style. They are the "signature" unit of the Tyranid army. I
almost always go into battle with 2 or 3 dropped groups. Dropping the
bugs lets you cover huge distances as well as encircle your foe. And who
knows, you might get lucky and roll for them all to arrive at the same
time.

As far as bugs on the ground go, I've learned to leave the bugs in their
transport. That Assault Spawn has armor 6 and you still have a 50/50
chance of getting out if they cap one. To bulk up the numbers you can
add Lictors. They have an armor of 6 as well so they'll absorb the first
hits if they are in front of the Spawn.

Lictor: 30 [infiltrate] + 3*15 [march] = 75 cm
Assault Sp: 3*25 [march] = 75 cm

So they don't even slow them down!

Give that a shot.

Sean U

---------
Sean A Upchurch | http://www.alumni.caltech.edu/~sau
Jet Propulsion Laboratory | EPIC /spmar/spmar.html
sau_at_... | WH40K /wh40k/40k.html +others!
Received on Tue Sep 30 1997 - 15:52:43 UTC

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