[Epic] re: Support Weapons (long)
<disclaimer>
As usual, the following is in no way a personal attack. I'd take such
unpleasantries off-list.
</disclaimer>
"along with the best set of combat rules to come from the GW staff
yet.(still room for improvement, though)"
Where? Seriously, I'd like to know. Having played with the new
system I love it to bits, but being so blinded by passion (sic) I may
not see where things need improvement here. I'll qualify the rest of
the responses here by first saying that I hated SM because of it's
overcomplexities and the need to refere to charts every time you even
looked at another vehicle (slight over-exaggeration). E40k 'does it'
for me as I can play ANY army first time without constant reference
to rule books, all you need to learn is how the army *feels*; and a
lot of that is dealt with in the backgrounds!
"With e40k i see a lot more Min/Max Munchkin crap like a 20 stand Termie +
10 L.R. SM "army""
You're playing with the wrong people. Again, I'm being serious here,
have a word with your opponents and offer to play their army against
them (yes, that common solution to the ailment). If you're refering
to "...i see a lot more Min/Max" ON THE NET or IN THE STORE, then be
thankful that your friends are clued up about balanced armies.
Besides, there are ways and means around (virtually) every
combination; some of the solutions involve using different
scenarios...
"e40k got SO simple that Squats and Knights went "poof" and the Ork Clans
and vehicle list are but a pale shadow of what had made the Orks, "Orky"
and the loss of many Titan weapons and upgrades just sucks."
For a kick-off the Knights were always borderline cases; only making
official appearances every now and again. They don't really add to
the game and I can definately live with them as sideline options.
Squats are not included simply because they're not in Wh40k... yet.
There's no point in sticking something in whenchanges are 'in the
pipeline' (although that pipeline may be the length of an Alaskan Oil
pipeline). Coherency between games is the name of the game these days
(note: I did say 'these days', so don't quote examples from five years
back. If there are differences these days, then feel free to mail and
enlighten me).
The Ork clans are easy enough to emulate, just build detachments based
around the backgrounds given (and get a copy of CODEX: ORKS if you
really care about them). Face it, it just wasn't worth making almost
identical lists for each clan in the same way that Marine Chapters
weren't included. As far as I'm concerned: Paint them black and pack
the detachment full of Boyz, voila - Goffs. Bright colours and Shooty
Boyz? Oh! must be Death Skulls (or whatever), ad. nauseum. Like I
say, I really don't need five extra pages of lists in the Armies book;
that's what the CJ is for :]
I only ever used a few of the Titan weapons in SM/TL anyway so I don't
really see the loss, but when it comes down to it I can say that I now
choose Titan weapon combinations in a matter of seconds instead of
whiling away the hours weighing up the real differences between Mega
Bolters and Blastguns...
"This is what has hurt e40k- old players felt like their favorite army was
screwed, and would not play the new game, period."
Fair enough. Each to their own, like I said above I hated SM because
the detail given over to the individual began to take over the sweep
of detachments. The two different systems should be seen as just
that: TWO DIFFERENT SYSTEMS. It's like playing 2nd Edition Blood Bowl
and complaining that 3rd Edition sucks because it's different - it
doesn't matter, you still have 2nd Edition, you can still play it, you
can still convince your friends to play it.
As for simplifying Wh40k (which was mentioned elsewhere): in case
anyone mentions sales to newbies, the designers clarified it as
simplifying (i.e. streamlining) the system for *themselves*. See
Necromunda and Gorkamorka? Well I'd put money on the fact they're
testing grounds for Wh40k#3 (consciously or not). Now, if the sales
people gave me this reason I'd be dubious, but the designers are
really sound people. Trust me.
"I truely would like to thank all involved with the E41k- Its the best =
Hope for this epic system"
...as far as SM/TL-aholics are concerned. "...best Hope..." may be a
little strong otherwise Obi-Wan ;)
"I _want_ Mole Mortars to be different from Rapiers."
Fair enough, but under the new system how do you propose it?
I suppose Rapiers could stay 'as is' with the Support Weapon stat.
line and Mole Mortars could be given an FP (2? 3?) value and Artillery
and keep the same range as the Support Weapon.
Me? I'll just assume that when I put together Support batteries, the
mix of weapons types gives the Support Weapon stat. line as an overall
tactical effect on the battle. I don't worry about details, just
tactics (and sweeping tactics at that!) adn army 'feel'. Yes I like
DBA (et al) and yes I have seen similarities between that and E40k.
o
-Andy-
Received on Sun Nov 09 1997 - 12:45:28 UTC
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: Tue Oct 22 2019 - 13:10:02 UTC