--- + armour, speed movement and '#' are support units stats * for purposes of comparison with the normal imperial guard with supports # Number of units it takes to equal the assault value of one space marine unit. Note a unit can't be assaulted by more than two units once. The higher the number, the worse it is. _at_ Because of the unique nature of the command structure of Imperial Guard infantry detachments I have included the cost of their two additional command squads, when calculating their firepower and assault values. Example ------- An example of how the firepower and assault comparsions were calculated, using a normal space marine. Normal firepower - 2/30=0.66667 (rounded down to .07) Assault value - 6/30=0.2 With firepower and assault values, the higher it is, the better it is. Note that were a unit as a special ability which, such as assault, cavalry, jump packs etc, it has already been included in their stats. TABLE ----- SPACE MARINES Fire Power Assault Armour Range Movement # (per point) (per point) Normal Normal fire 0.07 0.20 5+ 30cm 10cm 1.00 Overwatch 0.13 - - - - - (Has Stubborn) Normal* + Dreadnought 0.07 0.18 6+ 45cm 15cm 0.75+ + Vindicator 0.10 0.17 6+ 15cm 25cm 1.00+ Assault Normal 0.06 0.24 5+ 15cm 20cm 0.75 Overwatch 0.12 - - - - - (Has stubborn) Devastators 0.10 0.08 5+ 45cm 10cm 2.00 Scouts 0.07 0.19 5+ 30cm 10cm 1.00 (have inflitrate & stubborn, can't have Rhinos) Terminators 0.05 0.16 5+ 30cm 10cm 1.00 + Dreadnought 0.08 0.22 6+ 45cm 15cm 0.75+ + Vindicator 0.12 0.22 6+ 15cm 25cm 1.00+ (Has save & stubborn, can only use land raiders as ground transport) Bikes 0.10 0.20 4+ 15cm 35cm 1.33 (Has Stubborn) Note - Clearly Vindacators in combination with Terminators are the deadlist close combat and firefight option. However dreadnoughts have a 45cm range, which is great against Eldar aspect warriors with jump packs. It appears to be a waste of time to use vindicators and dreadnoughts to support normal space marines. IMPERIAL GUARD Fire Power Assault Armour Range Movement # (per point) (per point) Normal 0.11 0.11 3+ 30cm 10cm 3.00_at_ Normal +Commissors 0.8 0.13 3+ 30cm 10cm 1.33+_at_ & 3 Heros (The 3 command squads and other 9 units now have save, and an assault value of 2) +Orgyn 0.11 0.20 5+ 15cm 10cm 0.75+_at_ +Hellhounds 0.16 0.16 5+ 15cm 20cm 1.00+_at_ +Demolisher 0.15 0.15 6 15cm 15cm 0.75+_at_ [If have all squads supported by ogryns, hellhounds or demolishers, have commissars and HQ's each have heros, their assault values remain the same, but their firepower decreases] Heavy Weapons 0.11 0.04 3+ 45cm 10cm 3.00 Heavy Weapons +Commissors 0.08 0.06 3+ 45cm 10cm & 3 Heros (All units now have save) +Orgyn 0.11 0.16 5+ 15cm 10cm 0.75+_at_ +Hellhounds 0.16 0.12 5+ 15cm 20cm 1.00+_at_ +Demolisher 0.15 0.11 6 15cm 15cm 1.33+_at_ Rough Riders 0.07 0.13 4+ 15cm 20cm 0.66 +Hellhounds 0.14 0.18 5+ 15cm 20cm 1.00+_at_ IMPERIAL GUARD TANK DETACHMENTS Fire Power Assault Armour Range Movement # (per point) (per point) Hellhounds +infantry 0.18 0.18 5+ 15cm 20cm 1.00+_at_ Demolishers +infantry 0.16 0.16 6 15cm 15cm 1.33+_at_ Note - Imperial guard infantry detachments fire power (if moving normally) is 50% greater than the fire power of space marines firing normally. As for assault values, imperial guard supported by ogyns match the assault value of normal marines. Hellhounds and demolishers don't provide as much additional assault value, they instead boost the short range firepower of imperial guard infantry detachments. Overall however, it is clear that imperial guard infantry point for point (even with supports), do not match up with marines. This is caused by the odd command structure of imperial guard infantry detachments. The only benefit of imperial guard heavy weapon troops is that they have a range of 45cm, but their assault values decrease substantially. There seems to be a way to get around the command structure of imperial guard infantry detachment. A tank detachment with infantry as support is only required to have one HQ. -- Sean Smith Home - Seans_at_... --Received on Thu Dec 04 1997 - 19:31:27 UTC
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