Re: [Epic] Epic 40 K newbie in need of help
>> Lame questions i know, and thanks in advanced for any help or advice
>> i get.Sorry for the bother
>
Sorry for the delayed reply...
Good Eldar det.s... I have played in one tournament and aseveral other
pick up games with the Eldar and think they are one of the better armies(IMHO)
The Eldar have a big stregth and an even bigger weak spot. Their strength
lies in their speed and their weak spot is their really small numbers. You
can only get 5 main units. You can bulk this up by taking 2 guardians in
falcons(4 units per choice for a total of 20 main force units). This force
works really well.
The 2 most common units I take are:
5 Aspects w/JP 5 Nightspinners
+25 for HQ
The aspects can keep up with the nightspinners moving into a firing
position to begin overwatch on the 2nd turn. They also soak up hits and
keep close combat in hand. On OW this unit will lay down 4-5 BM a turn. 2
of these can pin any other det. to the ground for a long while.
3 Aspects w/JP + Exarch 5 Aspects w/JP + Exarch
2 Aspects w/JP + Warlock
+25 HQ
This is one of the nastiest close combat det.s ever seen. A move of 30/45
and a CC factor of 48 with 2 psykers. Some tyranid units envy this. The
only problem being that it is still only 10 bases with 4+ armor. They dont
take fire very well. Use a coule of vampires to drop them on the other
guys backline and you can cause some major havoc. Even if you win every
fight your combat effectiveness will drop fast as you take casualties so
dont try to attack with one or even just 2 of these detachments.
Harlequins have some possibility also. The GreatHarlequin and ShadowSeer
both have a CC of 8!!! Put a bunch of these in some wave serpents and go a
stompin.
have not played with the Phantom or Revenant yet so have no idea how good
they are. They look good on paper but you never know.
hope it helps
That Chuk Guy
Eldar, Ork, and Marine fodder
Received on Fri Dec 05 1997 - 02:28:43 UTC
This archive was generated by hypermail 2.3.0
: Tue Oct 22 2019 - 13:10:05 UTC