Re: [Epic] Capitol Imperialis

From: J. Michael Looney <mlooney_at_...>
Date: Wed, 10 Dec 1997 17:27:17 -0600

As some of you may or may not have noticed Alan Posted a version of this thing
quit some time ago.

His post is arrchived on my page
http://www.spellbooksoftware.com/epic/new_rules/Flavor/epicfl1.txt

The important parts would be:

Capitol Imperialis
==================
speed armour void s damage assault transport
10 6 6 12 10 12

Weapons Fire Arc Range FP
Behemoth Cannon Front 30 24
2 x Sponson Batteries All Round 30 2

Critical Damage Table
2D6 Result Damage Notes
2 Heavy Hit +0 Immobilised 1 turn
3 Tracks +1 Immobilised until repaired
4 Sponsons +2 1 Battery damaged until repaired
5 Behemoth +2 Cannon damaged until repaired
6 Hull +3 Immobilised 1 turn, Armour
reduced to 5+
7 Tracks KO +3 Permanently Immobilised
8 Transport Deck +3 as above, D6 transported units take a hit,
                                                    others dismount next turn
9 Fire +4 1/2 speed, 1 pt damage per turn
until repaired
10 Fires +4 D6 fires as above
11 System Crash +4 All systems must be repaired.
12 Catastrophe

Catastrophic Damage Table
1-3 Internal Explosion Wrecked, all crew lost
4-5 Engine Explosion Destroyed,Roll D6 to hit any within 5cm
6 Rerctor Explosion Destroyed,Roll D6 to hit any within 2D6cm

This version will be making it into the Epic 41K stuff, as soon as real life
lets me, with the following mods (based on stuff on the list)

Speed of 15 or 20.
Infiltrate ? based on useage as break through "battering ram"
A "special" rule for transporting AFV's
and of course a point cost.

Lets see what we can in fact come up with.
Received on Wed Dec 10 1997 - 23:27:17 UTC

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