RE: [Epic] Capitol Imperialis

From: Kelley, Kevin J., JCS <kevin.kelley_at_...>
Date: Thu, 11 Dec 1997 12:57:45 -0500

Your CapImp Mk 1 with 6 shields,12 damage, 10 cm mve, 6 arm, 20 asslt,
1 SHW & 12 fp with a carrying capacity of 18
comes to 662 pts.

kevin.kelley_at_...
My opinions are my own, my employer knows nothing about it.


>----------
>From: Scott Shupe[SMTP:shupes_at_...]
>Sent: Wednesday, December 10, 1997 1:45 PM
>To: space-marine_at_...
>Subject: Re: [Epic] Capitol Imperialis
>
>Stephen Sheldon wrote:
>>
>> 2nd ed:
>> Weapons: Behemoth Cannon (A rather deadly if completely ineffective due
>> to its crap range weapon.)
>
> Deadly? Didn't the barrages only have 4 BPs?
>
>> A whole bunch o' bolters, which never did anything.
>> On top of that it was too slow to do anything. At least in first ed it
>> moved at the same rate as infantry (and could charge)
>
> It also had 6 void shields and the ability to transport 2
>IG companies of ANY kind (infantry, tanks, super-heavy tanks, etc).
>The problem was that its move was 10cm *max*, so there was really
>no purpose in transporting anything in it. Or taking it at all,
>for that matter. The 2ed. CI was truly worthless... but not as bad
>as the 2ed Hellbore.
>
>> I think through the list we should create some new rules that reflect the
>> CI properly...
>> I'll kick it off...
>>
>> Move: 10 (then at least it can march 30)
>
> War Engines don't get orders. A 10cm move means it can
>move a total of 20cm in the turn (10 in each movement phase).
>
>> Armour:6 Damage capacity:12 or 15
>> Assault value: 20 (after all it has a lot of bolters and is very hard to
>> take down in cc.
>>
>> Weapons: Front: DR 45cm range (or maybe an MC to hybridise 1st and 2nd
>>rules)
>> Left arc: 6fp 45cm
>> Right arc: 6fp 45cm range.
>>
>> Special rules: Transport ?? (I am tempted to say 20 which is a marine
>> company, but 12 is more realistic)
>> Also, on assault missions or any mission where the player using the CI
>> has a force setup and is on the move (like ambush as the ambushee) the CI
>> has Infiltration, it is after all an extremely heavy assault vehicle.
>
> I don't see why that would give it infiltration. Infiltration
>units are supposed to be adavance scouts that are capable of hiding
>themselves from the enemy... The CI is kinda hard to miss and too slow
>to function as a scout.
>
> You left out the void shields; I'd give it 6 myself.
>
>> Damage table: a modification of the Leviathan?
>> PV: 350-400
>> Can be taken as a WE Support unit for the marines.
>>
>> Tell me what you think,
>
> What about price? Has anyone worked out a decent point
>formula for WEs yet?
>
>> I know it might be overstepping my bounds,
>
> Yeah, how dare you post an on-topic article here. To the
>labor camps with you! =)
>
>Scott Shupe
>shupes_at_... shupes@... http://www.rpi.edu/~shupes
>***********************************************************************
>"The day will not save them. And we own the the night." - Warmaster
>Horus
>
Received on Thu Dec 11 1997 - 17:57:45 UTC

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